Log In




Forgot your password?

Halo Reach Co-Op Review

Review
360
Twitter facebook googlebuzz

Ten years ago a game called Halo came out on the Xbox, a game until that time wasn't even known on a console.  Hyped for years as a PC game, it wasn’t until Microsoft bought Bungie and used the game as a flagship title for the Xbox that the phenomena truly began. The series has come a long way since and accomplished more than I think anybody ever thought it would. Bungie has a big Spartan helmet to fill with Halo Reach, so will their final swan song for the Halo franchise capture and encompass it all to bid a fond farewell?

Halo Reach is the story of Noble squad, a group of six Spartan soldiers on the planet Reach. Reach is an icon of human civilization and the humans know that if Reach falls to the Covenant, Earth is next on the list. You assume the role of Noble 6, a nameless Spartan who joins the squad after the death of the previous six. Each squad member has their own personality - Carter, the leader, is a by the books kind of guy. Kat, the tech, walks a thin line between insubordination and a do anything at all costs kind of attitude. Jorge is the big brute guy with the huge muscles who’s just a big softy underneath. Jun is your smooth as nails get behind enemy lines guy. Finally Emile is there to provide cover and stir the pot. Each character’s unique personality comes through in many of the game’s cut scenes as well as via in the in game radio - something that’s quite different from hearing your advice from an AI like Cortana.

When you fire up the game for the first time you’ll be greeted with a screen to create and customize your Noble 6 character. Bungie’s new experience and credit system allows players to customize numerous aspects of their character which are visible in every aspect of the game including the campaign, co-op and versus modes. You can tweak your appearance from your helmet to your knee pads and everything in between as well as purchase special unlockables like Sgt. Johnson’s voice for Firefight and special effects for your armor.

The first thing you’re going to notice when you get into the campaign in Reach is just how pretty the game is. Bungie went back to the drawing board with the engine and the results are spectacular - particularly during the sweeping landscape and space shots. The background, while looking like a painting, is alive with the battle of Reach. You’ll constantly see ships dog fighting in the skies and the distant battle of troops on the horizon with explosions and gunfire. Reach truly is a beautiful game.



 
Reads: 25192
 
Author
Nick Puleo
Owner and Managing Editor

Related Articles




bapenguin
12:10 AM
9/12/2010

Hope you guys enjoy the review. It was as spoiler free as possible and concise as I could get it without it being 5 pages.


DjinniMan
12:12 AM
9/12/2010

Excellent review, it served to make me even more anxious. I will be avoiding reviews from here on out, want to experience it myself.


Jackel
12:14 AM
9/12/2010

Great review. I'm still on the fence about whether I want to invest in a Halo title. The last one I bought was Halo 2...but this one seems to be quite the experience.


Mrxknown_JG
12:40 AM
9/12/2010

Thanks for the spoiler-free article. Still skipped a bit just to keep things fresh. Oh man....whew...two more days.


Deriaz
1:27 AM
9/12/2010

I know my roommate is excited for this in a few days. I won't be buying it myself (one, because he is, and two, because I don't like Halo that much to use my own money), but I know that I'll gladly join if another teammate is needed -- I might not be any good at Halo, nor care much for the story or anything, but I won't turn down some co-op.

Still wishing the Elites weren't kind of stuffed to the side in Reach. Can't help it, I suppose, given it's a prologue or whatever, but it still makes me a bit sad. Won't be able to enjoy the game as much.

Good to hear it's a good source of some co-op fun, though! That's at least a big plus.


txshurricane
2:38 AM
9/12/2010

Nick, you didn't mention the space combat. Was that for spoiler reasons?


QChronoD
4:01 AM
9/12/2010

Quick question about the difficulty settings. Do they make the enemy stronger, give you more of them, or make you die easier?


TroNada
8:23 AM
9/12/2010

Great read & review, the countdown has really begun now...not long as well . Can't wait any longer


bapenguin
8:58 AM
9/12/2010

@txshurricane - I did mention it as a mission type but didn't go any further. It's only a single mission - but it works really well.

@QChronoD - it's a combo of them. The harder difficulty throws more difficult enemies at you, more of them, and you can't take as many shots.


txshurricane
9:31 AM
9/12/2010

--- Replying to bapenguin -----
That will be one of the most replayed missions in the series, I'll bet.


TroNada
2:48 AM
9/13/2010

--- Replying to txshurricane -----
No doubt about it, also one of the favourites as well. Can't wait to get my hands of that beauty


Biohzrd451
9:48 AM
9/13/2010

Getting this tomorrow, my wife is so going to hate me.


MisterDeeth
1:20 PM
9/13/2010

Goodbye, productive Tuesday evening.


marklar
6:53 PM
9/13/2010

best review i've read so far - drooool

Login to Comment

Forgot your password?

Register

CoG UserName:
CoG Password:

Login or Register for Co-Optimus to meet other co-op gamers, comment on articles, and create and post your own blog. You can even use your Facebook account to quickly create a Co-Optimus account and login with one click. You may also use your Colony of Gamers account to comment.

Total Comments: 14

Release Date: 09.14.2010
Genre: FPS
ESRB: Mature

UPCOMING CO-OP RELEASE DATES

Fuse(360,PS3)05.28.2013
CastleStorm(XBLA)05.29.2013
Painkiller Hell & Damnation(360,PS3)05.31.2013
 Visit our Full Co-Op Release Calendar

INTERESTING ARTICLES AROUND THE WEB