I remember playing Strider on the NES. It was a fun game that looked great but was frustratingly difficult. I also remember a lot of backtracking, heinous tubes, and an impossible jump inside a pyramid. I had high hopes for Moon Diver, the new co-op title developed by one of the creative minds behind Strider, Koichi Yotsui. With 22 years to improve on the original, I was eager to see how the gameplay had developed. As an awesome bonus, I could take three friends along for the ride.
Players are given four ninjas, or Moon Divers, to choose from. Their names are Seyfert, Hitori, Tolby, and Ourion, but you can call them Red Guy, Blue Guy, Yellow Guy, and Green Guy. One or two of them are, in fact, female, but it doesn't really matter. Each character has the same weapon swinging attack, speed, and jumping ability.
Where the Moon Divers differ from each other is how their powers progress through leveling up and their initial special abilities, called "MoonSault Combinations," or MC's. All four characters have the same three stats, Hit Points, Magic Points and Attack Power, but each character progresses through these stats at a different rate. For example, Red Guy earns HP and MP more quickly, while Green Guy earns Attack Power at a faster rate, etc. Players can choose where to spend skill points, but you get more skills for your points if you assign them to a character's strengths.