Here’s what that looks like in Gatling Gears: 3 maps (so far), but only one of them is unlocked to start. You’ll have to complete 10 waves in each map to unlock the next one. Each map varies slightly in playstyle. The first map has two towers that players must protect from exploding mine carts while also fending off enemies. While the second map doesn’t have the defensive element, the third has players protecting a tree from shredder enemies.
The mechs are the same as in the storyline of the game, but none of your leveling up bonuses, or unlocks carry over from the campaign. This kind of made me feel like “What’s the point here?” and that was answered somewhat ironically. It’s to survive, score, and protect objects where applicable. Like any other survival mode, it’s pretty straight forward.
The survival mode definitely tests your patience, especially the first one. See, you can allow one tower to die off so you can focus on the other, but there are so many things going on with the small screen that it’s incredibly difficult to pick off the mine carts amongst the swarm of enemies and missiles. This is especially true in Co-op as the game scales your difficulty with more enemies. Small screen, loads of enemies, two mechs = a little too much.
I’d say Gatling Gear’s success is based on the players, and what they want out of the game. If you’re a huge fan of twin stick shooters? It’s got that down pretty well. Love survival? It does a fair job of that as well. But if you’re a stickler for the details of a game, it’s a little lacking in specific areas.
The Co-Op Experience: Take control of a customized mech and destroy enemies with a friend.
Co-Optimus game reviews focus on the cooperative experience of a game, our final score graphic represents this experience along with an average score for the game overall. For an explanation of our scores please check our Review Score Explanation Guide.