Showing articles about interview

by Jason Love 0
Interview
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Curb stomping a friend\'s soul back into their body is a revive mechanic that should be in more games

River City Girls Interview

A new entry in the River City (aka Kunio-Kun) franchise arrived last week on PC, Xbox One, PlayStation 4, and Nintendo Switch. River City Girls puts players into the shoes of Kyoko and Misako - the girlfriends of the usual series' protagonists, Kunio and Riki - as they attempt to track down whoever kidnapped their boyfr...

by Jason Love 0
News
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You had me at "better loot drops"

Gunfire Games Discusses Co-Op in Remnant: From the Ashes

Gunfire Games' Remnant: From the Ashes has been out for two days now, and initial reviews are quite favorable. In part that's due to the difficulty of the encounters in the game, which requires players to come up with some interesting ways of dealing with whatever gets thrown at them. The other part is tackling those encounters with friends (or strangers). A recent interview with Mike Maza, Principal Designer at Gunfire Games, sheds a little light on how the team approached co-op.

by Jason Love 0
Video
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Shooting aliens in hallways has never looked so good

Red Solstice 2: Survivors Arriving This Year, Ironward Interview

Back in 2015, a new Croatian developer released their first title: the survival/tactical strategy game, The Red Solstice. We played a couple times for our weekly Monday night "Let's Play Co-Op" streams, and always had fun even if we died a lot. A couple years ago, they then released a twin-stick shooter set in the same universe, Solstice Chronicles: MIA. Now, they've got a new game coming out, The Red Solstice 2: Survivors, a follow-up to their first title, and it's looking to be more of that good tactical strategy action. They released their first gameplay trailer today to show off what we can expect this time around, and we spoke with Hrvoje Horvatek from Ironward about how this all came about.

by Jason Love 0
Video
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A hybrid F2P co-op action RPG that is way more than the sum of its parts

Breach Hands On Impressions and Developer Interview

QC Games unveiled their debut title, Breach, a couple months ago during this year's Gamescom. Billed as a third-person, co-op action RPG, there weren't a lot of details about what the game actually was at first. After getting my hands on it for a bit, I can see why. This might be one of the hardest titles I've ever had to describe while also being one of the most fun.

by Jason Love 0
Video
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No Oscars were harmed in the making of this video

30 Minutes of A Way Out Gameplay with Director

We're just a few days away from the release of Hazelight's entirely co-op action/adventure title, A Way Out. Josef Fares, the game's director, has been making the press rounds in anticipation of its imminent arrival and last week at GameSpot, he played through a portion of the title to show off that co-op in action while also discussing things like the game's length, working with EA to make the game, and more.

by Jason Love 0
News
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"Like Payday, but better" is a pretty good sales pitch, tbh

Creative Director Behind RAID: World War II Reveals Its "Heart and Brain"

It felt like it just came out of nowhere, and it will be here (on PC, at least) next week. Lion Game Lion's RAID: World War II arrives soon but before it does, creative director Ilija Petrusic wanted to shed a little light about this four player co-op shooter with that "isn’t just Payday 2 during WWII."

by Jason Love 0
News
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Interview sheds a little light on it all, but it doesn't sound too different than past offerings

Call of Duty: WWII's Zombie Mode is a Call of Duty Zombie Mode

The PlayStation Blog spoke with senior director Jon Horsley from Sledgehammer Games about the Zombie Mode in the forthcoming Call of Duty: WWII. There are a few interesting tidbits scattered in the interview, but it also sounds like there isn't anything particularly new here compared to the Zombie Modes of the previous Call of Duty entries.

by Jason Love 0
News
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Lessons learned and a clear directive shaped this sequel

Improved Action and Co-Op for Knack 2

Perhaps the most surprising title announced at last year's PlayStation Experience was Knack 2. After the lackluster reception of its predecessor, the fact that the name would ever be invoked again, much less in the context of "and here's a sequel to it," was something very few saw coming. A recent Polygon interview, though, has shed a little light on what happened, and how they've worked to make Knack 2 better in every way.

by Jason Love 0
Editorial
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Game developers may lose their studio, but they don't lose their spirit

Indie-Ana Co-Op and the Deep Rock Galactic Interview

After Microsoft Studios closed Lionhead and Press Play earlier this year, a few of the guys at Press Play decided to turn it into an opportunity to start their own company. Thus, Ghost Ship Games was born. The company has an intriguing motto ("Co-op First") and their first title, Deep Rock Galactic, has been pitched as...

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