Trine: Co-Op Demo Impressions

Nicholas "bapenguin" Puleo June 27th, 2009 at 3:29 PM    


 

In case you missed it, earlier this week FrozenByte released a PC demo for their upcoming three player co-op game Trine.  We took the demo for a spin and we're happy to report the game is very co-op friendly, very beautiful, and best of all - very fun.

The game starts out with a bit of a back story, fully narrated with some concept art style cut scenes.  We hear of a land put in turmoil after a king dies without an heir.  Soon magic turns from something that is used for good, to something that corrupts the land.  It's at this point we begin to meet our cast of characters.

First up is the thief.  She's the more agile of the three, able to jump a bit higher, and use a grappling hook to swing and get to high ledges.  Her main weapon is a bow and arrow.  

Soon her story is intertwined with that of a womanizing Wizard.  Yes, a womanizing wizard.  The wizard is capable of levitating certain objects, and is able to conjure small boxes.  The wizard doesn't have any attacks per say - instead he can drop stuff on enemies and is used to manipulate the environment.

Finally the Warrior's story intersects the Thief and Wizard.  The rotund warrior is capable of smashing through wood, and attacking the undead with his sword and shield.  He's the muscle of the operation.

The single player allows you to switch on the fly between the characters as you maneuver through the environment.  You'll need to combine the Wizard's ability to move platforms, manipulate weight, and conjuring objects with the Thief's agility to move on in the levels.  Of course the Warrior plays a crucial role of defense during these puzzle solving times as well.

So while the single player only has one of these characters on the screen at a time, the co-op lets players work through the environment together.  If there are less than three co-op players, you either player can still cycle between the characters to help progress.  Trine also supports drop-in / drop-out play; all you need to do is go to the menu and map a controller to a player number and the game drops them right into play!

One interesting thing about the co-op is how multiple players can affect objects at the same time, adding a level of puzzle solving that's simply not available in single player.  The only gripe I have so far with the co-op is that with it being only local co-op, the camera ties players together sometimes making it difficult to see and progress.

Trine is downright gorgeous in every aspect -  the music, the graphics, and presentation.  I was seriously bummed once the demo ended, I wanted more immediately.  We'll have to wait till later this summer when it's released on the PC and PlayStation 3.  



 Tags: playstation 3 pc demo impressions trine


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15 Total Reader Comments

Anonymous at 12:38 PM on 6.27.2009
The Demo was freaking awesome! I don't think i'll buy it though unless they actually implement LAN Coop Play.
 
Dodomaster at 02:08 PM on 6.27.2009
If you preorder the game at gamesplanet you can get it 3/7, that's next week!
Don't know about steam though, it just says july.

Anyway, I can't wait for it!
 
Dodomaster at 02:11 PM on 6.27.2009
Oh, but you do get Shadowgrounds for free at steam(and steam achievements).
At gamesplanet you get 3 sound tracks and 4 wallpapers
 
phrozenfearz at 05:16 PM on 6.27.2009
I love Steam, so I'll be getting it from them even if it means I have to wait a week. Hopefully they won't be too behind gamesplanet.
 
bapenguin at 05:46 PM on 6.27.2009
Definitely preordering this from Steam.
 
roland at 06:27 AM on 6.28.2009
This looks so much like the Lost Vikings, which I loved as a kid. I will probably go with the PS3 version, easier to do local co-op that way.
 
Willtur at 08:43 AM on 6.29.2009
Might have to grab this on PC would prefer a xbla release though.
 
Willtur at 08:44 AM on 6.29.2009
http://www.gamerbytes.com/2009/06/e3_at ... to_xbo.php


btw
 
bapenguin at 09:01 AM on 6.29.2009


Yeah we pinged Frozenbyte about it and they said it's not confirmed yet.
 
BigBadBob113 at 10:29 AM on 7.1.2009
So the game does sound fun and exciting and all kinds of awesome.

But Im curious. Does anyone has any idea how long the game will last, as in how long the campaign is? I mean, as Ive already said, $20 is steep for a PSN game, and those games tend to be short. Also, how will the replay value be? I mean, it sounds like each stage is a series of puzzles that must be solved in order to proceed. If this is it, then I dont see the game having a large replay value.

Am I wrong to think this?
 
pheriannath at 10:34 AM on 7.1.2009
In the demo, you can solve almost all of the puzzles in multiple ways. There are hidden items and secrets in the levels as well. Whether that translates into replayability is your own decision.
 
hedgehogaj at 10:42 AM on 7.1.2009


Given that the PC version will be $40, I imagine it will be fairly long. As for replay, it gives several options for dealing with pretty much every situation. I became fairly adept at using the mage for combat. (I don't recommend this if you're worried about death)
 
BigBadBob113 at 12:07 PM on 7.1.2009
Hmmm, my interest is most certainly peeked. It sounds like a heck of a lot of fun, and as long as I'll be playing it long enough to warrant $20, I'll be sold. I can see myself going through and trying different things to make my way through the levels.
 
Tino at 05:38 AM on 7.2.2009
You know THE WIZARD had a certain reputation with the ladies...


That being said, oh my GOD this game leaves me speechless. SO pretty. SO awesome!
 
hedgehogaj at 06:05 AM on 7.2.2009
The root word of Wizard is Wise. Until he learns more than 2 spells, I shall continue to refer to him as a mage.
 


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