Torchlight Hands on Preview

Nicholas "bapenguin" Puleo September 6th, 2009 at 11:06 AM    


 

Game Name: Torchlight
Co-Op: No
Developer: Runic Games (developer)
Release Date: October 27th, 2009

With Diablo III still a year, if not more, away - Torchlight could be a game to fill that void.  It shouldn't come as a surprise since Runic games president Max Schaefer was co-designer of Diablo 1.  While the $19.99 title doesn't ship with co-op included, there's hope in the future that we could see it in some form in two ways.  First Torchlight will be turned into a free MMO by Runic games in the near future, and while technically not co-op by our definition it's as close as you can get.  The other way we might see cooperative play is thanks to the expandability of the game, Runic is shipping Torchlight with an entire suite of mod tools.

Like we said earlier, the game shares a lot in common with Diablo in play style.  What we have here is a top down hack and slash RPG with tons of items to collect and customize.  There are three characters to choose from: The Destroyer who is your barbarian type character, The Vanquisher who is a ranger type class, and the Alchemist who is your wizard.  Every class can you any weapon in the game, but certain weapon types will yield bonuses when used with the "correct" class.

Another unique feature Torchlight has to offer is your sidekick, your pet, either a cat or dog.  This animal will help you attack, act as a pack mule for you, and can even be sent to town to sell off items so you don't have to leave one of the games randomly generated dungeons.  That's right, no memorizing dungeons here as they are all procedurally generated.

Getting my hands dirty with the game I was immediately impressed with the look and feel.  While I wouldn't call the game cartoony, it's very colorful and lively - with the seven unique areas popping off the screen.  Truly gorgeous looking graphics in zones like Lava filled caves, Crypts, Sunken ruins, and even a tech filled area with robots all look amazing thanks to the open source Ogre 3d engine.

Runic claims the game has about 24 hours of story to work through, one in which you need to discover the mystery of Ember - a magic like substance located under a town.  With a level cap of 100, you should beat the game at about level 35.  So what do you do after that?  You can go back and keep playing more randomly generated dungeons and leveling up your character adding to it one of the many skills available in the game.  

I played as a Alchemist during my short play session and chose a dog for my companion.  It wasn't long before I was exploding some of the 40+ creatures in the game.  While some of my spells worked well enough, it was once I found a rifle that I really started enjoying the attacks in the game.  The developer was kind enough to show me some of the later content of the game and I got to see spells like teleportation, fire grenades, freeze clouds and even an insanely powerful laser beam. 

With the little time I had with Torchlight on the floor I really was impressed.  Gameplay was smooth, fast and fun.  It looked gorgeous, and at $19.99 seems like a steal.  I'm disappointed there won't be co-op in it, but hopefully the mod community can figure things out.  Either way I'm picking this game up on October 27th.



 Tags: pc pax 2009 preview torchlight


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28 Total Reader Comments

smurphster at 07:20 AM on 9.6.2009
this looks pretty cool, i might just have to find some PC time for this. i really like the art style. that sucks that there's no co-op though.
 
Mrxknown_JG at 10:05 AM on 9.6.2009
The HUD reminds me of Blood Omen...mmmmm soul reaver
 
Nuhru at 10:16 AM on 9.6.2009
It looks like it could be a really good game though it sounds weird that they already planned to make MMO of it too. I hope they will make this one properly first.
 
jamesL at 12:22 PM on 9.6.2009
they definitely plan on making this one properly first;
it wouldn't do their future mmo any good to start off with a bad reputation
and this is the team behind the mythos mmo (which unfortunately never got out of beta, but had high praise from just about everyone)
 
kersplat12785 at 08:53 PM on 9.6.2009
Another hack 'n slash/loot monger game?
 
Arttemis at 11:56 PM on 9.6.2009
"This animal will help you attack, act as a pack mule for you, and can even be sent to town to sell off items so you don't have to leave one of the games randomly generated dungeons."

I didn't know that at all; that's amazing!

@Nuhru - Considering how they lost all rights to Mythos, their previous game under development before Flagship Studios was shut down, these developers are anxious to release *something* in order to generate revenue.

I definitely agree with Nick; this game feels very smooth and it's priced very competitively.
 
Psyclops at 12:45 PM on 9.7.2009
"Torchlight will be turned into a free MMO by Runic games in the near future..." WILL? So we've gotten confirmation of this? Kool!
 
bapenguin at 05:49 PM on 9.7.2009
@Psyclops - to be clear, the game world and style will be turned into it. your character will not transfer over.
 
Etanos at 05:05 AM on 9.8.2009
Gee, that's gotta be one intelligent animal to sell items to those haggling merchants for you, lol. It's also good to see the former Flagship Studios staff coming out with something new and cool.
 
.Dylan at 06:43 AM on 9.8.2009
Pretty much inexcusable that there's no coop in this, this type of game is MADE for coop.
 
mattism at 07:29 AM on 9.8.2009
For $19.99 it looks like a decent little game. It looke like a nice little hold over till D3.
 
Tasark at 08:39 AM on 9.8.2009
yeah it's cheap enough to give it a try.
 
blakepro at 09:35 AM on 9.8.2009
I like the art style. That picture kind of reminds me of the balrog (Sp?) scene in LOTR.

PC games arent dead by any means. This game looks pretty interesting.
 
Torg001 at 09:39 AM on 9.8.2009
Might be fun and the price is right. No co-op?
 
Syphous at 02:26 PM on 9.8.2009
No co-op Diablo clone? Sounds like Fate.
 
Sh4n34 at 02:34 PM on 9.8.2009
I really like the look of the whole game. It's rare to have artwork be the first thing to appeal to me.
 
roland at 06:08 AM on 9.9.2009
Seems weird to design a game like this, and not include co-op out of the box. Isn't it obvious by now that these hack n slash games are best played with friends?
 
bapenguin at 06:25 AM on 9.9.2009


Indeed. But they only had 11 months to complete the project. And what they did in 11 months is absolutely amazing.
 
Dschinghis at 12:37 PM on 9.9.2009
@bap - Bummer to hear that the MMO-conversion isn't going to work the way I first thought. Oh well, still looks like fun.

No co-op is a real drag, though. Might be fun to work on a co-op mod, however, if the mod toolset is decent. Maybe a organize a group effort through the site? There's got to be enough talent among the co-optimus reader base to put something together.
 
Rogue_hunter at 12:59 PM on 9.9.2009
The mod tools looked fantastic. If my understanding is correct, the mod tools are exactly what the devs used to actually make the game.

And it should be up on Steam about a month after release on their site, with a possible scheme to get those that buy the game off the site with a way to register the game on Steam so you can have the download there near indefinitely.
One of the devs quoted to me that the game would become the MMO in about 18 months, but others have been quoted as soon as 6 to 8 months after release.
 
Heretic Machine at 02:55 PM on 9.9.2009
After hearing about this on CoG, I'm quite excited for the game. When I kept seeing those FATE boxes in stores, I always assumed that it was one of those garbage cheap games that casuals buy just because they happen to be cheap. I had no idea that it was a legitimately good game.

Shows what I know.
 
Zonf86 at 11:52 PM on 9.9.2009


happend to me in Braid.
 
MSUSteve at 04:56 AM on 9.10.2009
Releasing a single player version first and then the MMO two years later is a strange move. While Torchlight looks cool, will anyone care enough to come back to it in two years?
 
blakepro at 08:09 AM on 9.10.2009



You know, its funny.. I've always wondered where your little avatar guy was from. And then I played the Braid demo last week and I was like! HA! Thats the guy on Zonfs avatar! It was quite the "Ah HA!~" moment for me.
 
cave at 11:44 AM on 9.10.2009
Man I think games that have randomly generated levels also need some regular levels for the excellent pacing it affords to scripted events, other than that this game looks like a cheap little gem.
 
mightbe at 03:57 AM on 9.11.2009
Don't forget to check out Colony of Gamers' coverage of Torchlight as well!

And yeah, I'm questioning the sanity of anyone who doesn't buy this.
 
blakepro at 02:25 PM on 9.13.2009



Wait, does this game have random levels?
 
bapenguin at 02:43 PM on 9.13.2009


Yup, the dungeons are randomly generated.
 


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