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Co-Op Casual Friday: Shadows Over Camelot

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It's time once again for a board game edition of Co-Op Casual Friday.  Though casual video games like the LEGO series or Plants Vs. Zombies are very popular these days, there are some folks who just don't want to play them.  Luckily for fans of co-op, there are plenty of excellent cooperative board games out there that are less intimidating for non-gamers.  Today, we'll discuss one such game as we take a journey back to the time of King Arthur and Merlin; can you work together to overcome the Shadows Over Camelot?

I've always been a fan of the tale of King Arthur.  So great is my love for the saga that I wrote a rather large paper on different interpretations of it in high school.  Who could forget the Lady of the Lake, or the sword in the stone?  Guinevere, or Mordred?  When I learned there was a cooperative board game based on the story of King Arthur, I knew I had to have it.  Shadows Over Camelot is a fine game, composed of quests that require teamwork from all the knights.  However, there is a chance that one knight is working against the others, which adds a delightful tension to the entire experience.

Shadows Over Camelot supports from three to seven players, who each take on the role of a knight in the King's service.  Familiar characters, such as Galahad and Gawain and of course Arthur himself, each have special abilities that aid in overcoming the spread of evil.  Most powers revolve around the use of white cards, which can be played in combat, to solve quests, or to prevent evil events.  For example, Gawain can draw extra cards, while the King may trade one card with another player.  Good players must maximize the use of their unique abilities to defend themselves and the kingdom from the forces of darkness.

On each turn, a knight has to perform two actions; the first represents the rise of evil, and the second, the knight's own heroic efforts.  Deciding which actions to take requires forethought and can literally make or break the victory.  The choices for evil actions are daunting; the knight can lose a life point, draw a black card which might represent an evil calamity or could make a quest more difficult, or even choose to place an enemy catapult next to Camelot itself.  When twelve such catapults are on the board, the game is over, and Camelot falls.  You will literally feel as if you are stuck between a rock and a hard place when you take an evil action.  Should you draw a potentially disastrous black card, or lose a valuable life point?



 
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sneakypole
1:40 AM
4/2/2011

*pops comment cherry*
I've played this before(2-3 times) and it was an awesome game, but we had a crazy traitor and it screwed us over =/

Days of Wonder makes some amazing board games as well as Fantasy Flight. If you enjoy this game I suggest the Battlestar Galactica one, it is very similar.


ong_elvin
3:35 AM
4/2/2011

Adding a link to the Board Game Geek entry would have been helpful. I propose you edit one in, and use such handy links in future.

http://boardgamegeek.com/boardgame/1506 ... er-camelot


Arionel
8:55 AM
4/2/2011

Good article. I've seen this game at my local hobby store and peeked at it. I may have to keep this one in mind.


justabaldguy
12:19 PM
4/2/2011

This one's been on my list to try out for a while. I'm thinking if we played without the traitor mechanic it'd be pretty enjoyable every time. Who'd you play this with? I'm wondering if Wifey would like it or not...

And I'd like to second ong_elvin, BGG is quite useful. Many times you could put their video reviews along yours for comparison.


BigBadBob113
2:45 PM
4/2/2011

It sounds like a great game, and I'm sure I would love it. Problem is that it doesn't sound like something that would interest the miss'...


samoza
4:49 AM
4/4/2011

I plaued it a few weeks back and its a good game, once you get your head around the rules. We didn't play with the traitor mechanic; the more players the easier the game. If you have a full board its worth one of you becoming the traitor.


Anonymous
11:53 AM
4/4/2011

I'm a pretty avid board gamer and have played Shadows several times. Shadows is definitely a gateway game because of it's relatively simple rule set. I highly recommend it to anyone sitting on the "not sure if my spouse will like it" fence. As long as she's willing to sit through any board game (i.e. monopoly, scrabble, trivial pursuit) she'll probably not hate this one. And you can sell it to her by mentioning that it's non-competitive (so long as you don't play with a traitor). Where the game shines is the interaction amongst the players. It's essential to play by the rules which state that player can't openly tell each other whats in their hands. This prevents one player from playing for everyone, and keeps everyone involved. Also the game scales very well, even to 6 players, because the turns are so short.


Locke
8:20 PM
4/4/2011

Last 2 games somehow I ended up with the Traitor. Won one and lost one - epic games nonetheless. Wondering if anyone has played the expansions?

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