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Is Couch Co-Op Gaming Dying?

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Ever since the days of the Atari and other home gaming consoles long past, there's been co-operative gaming. It's one of the aspects of gaming's history that almost every modern gamer shares, be they an old hand or a fresh little spratling in the world of video gaming. While now, the majority of co-op game play happens online, there was a time where 'going to play some games with friends meant actually physically leaving your house, and going to that friend's place, or going to the arcade. Since the advent of the current generation of consoles, we've seen the prevalence of online games skyrocket, and the need for couch co-op is no longer as dire as it once was. This has created a sort of myth around couch co-op that it's slowly dying out, or becoming obsolete. We'll show you that that's simply not the case, and explore some things couch co-op does better than online can -- and vice versa. Because while co-op gaming will never die, it has changed in some pretty exciting ways.

To begin with, we'll discuss the pervasive myth that couch co-op is dying out. And before we go asking about what source the myth comes from, don't bother. It's not something that really exists in print, or as something you see many websites or other publications talking about. It's more of a shared myth between gamers and within gaming culture. As online co-op gaming has become more and more advanced and widespread, it's become the primary way most of us enjoy co-op. This diminishment of use has resulted in a perceived diminishment of availability of couch co-op games. This is a myth we can easily disprove. A little digging into the Co-Optimus database quickly provided us with simple numerical proof that couch co-op is not dying:

In fact, there are more games with couch co-op within the last few years than there are without. But if there's simply no truth to the myth, then why does it exist in the first place?

Part of this is most likely owed to a parallel myth, the one about the profitability of online co-op. Basically, there's a second assumption made by some gamers that online co-op is more profitable, and hence would create a scarcity of sorts of couch co-op games, because a lot of companies make decisions due to their bottom line. After all, if two people each buy a copy of a game to play it online, that's two copies sold, and double the profits - right? The problem is that that math only really checks out if you assume the following: it takes exactly as much time, money, and effort to produce a good online engine as it does to code couch co-op, and that running a server is free and any support staff you have for the online portion doesn't get paid. But that's not the case.


Yeah, don't count on talking to her if you call in because of "server problems."

The creation, testing, and base implementation of a good online engine is very expensive. Maintaining the servers for people to play on is very expensive. Hiring a full online support staff including engineers, in-game moderators, and support staff for THAT support staff (Human resources, janitors, and rent/utilities wherever they may be staying) is very VERY expensive. Implementing co-op on a single system is comparably much easier and less demanding of resources. Not only that, simply creating online co-op doesn’t automatically mean two or more sales. So the myth of inherent profitability falls on it's face. But we can nevertheless deny that online co-op is growing immensely in popularity, whereas couch co-op has reached a sort of stasis in the last few years. Before we can discuss whether that's good or bad, however, we'll need a brief overview of multiplayer gaming from its earlier days to now.

For me, couch co-op when I was young could be summed up in two words: Ninja Turtles. I can vividly recall entire days -- weeks, even -- spent playing the SNES classic Turtles in Time with friends. We'd have groups of so many guys waiting to play, all because the only guy around with a SNES and Turtles in Time was Jamie. This demonstrable market for multiplayer gaming helped contribute to the N64's awesome 4 controller setup. The PS2 released their multitap, too, so you could get as many people on the console as the processors could easily allow. One of the first home consoles to use an internet connection for full co-op gameplay, however was the Sega Dreamcast, and Phantasy Star Online was born. The dreamcast was technically ambitious, for certain, beating Microsoft, Sony and nintendo to the online party by a decent margin Now, the wrench in the gears of this progress was the fact that the Dreamcast failed - badly. For a multitude of reasons that have been discussed widely enough that We don't need to get into them here. But the dreamcast left at least one legacy - Now that a console had been made that could play over the internet, anything without that capability would seem lacking - even if the dreamcast itself failed hard enough to get Sega downsized to third party.



 
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Author
Josh Miller-Watt
Guest Author

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pofigster
9:20 AM
11/21/2011

Nice write up! I actually have found (for my personal experience) that online coop is harder to schedule than couch coop. When the person I'm playing with isn't actually present I feel less drive to actually 'show up' and participate, whereas if I get a friend over on the weekend, or with my wife every night, couch coop gets me energized to actually play.

I hope couch coop is valued for what it is for a long time - it's the primary reason I own a console instead of just doing PC gaming.


txshurricane
9:55 AM
11/21/2011

Whoa, nice article, Josh! Put a lot of thought into this, obviously. Very enjoyable read.


BigBadBob113
10:06 AM
11/21/2011

Great article! I have to say, I would prefer to play local co-op since I too feel the draw of the "proximity factor". The problem I have though is that I've made several moves since college, so not only do I no longer have my friends nearby, but without college (or a job) it has been impossible to find new friends locally to play with.

This is why I am more of an online co-oper now; for the ability and ease to find more people to play with. I use this site as the "social context" in which to make friends to play with online. Still, that desire for human interaction, being present in each other's company, promises that local co-op will never die away.


samoza
10:18 AM
11/21/2011

Great article! I'm a horses for courses kind of guy and like to play both online and local depending on who is where when. As I am older I see my brother and childhood pals less in person so online is essential for us to co-op, but when they come to visit, its couch co-op all the way!


Jhooud
11:24 AM
11/21/2011

Good read! I'm pretty much a couch-only co-op guy, but that's because my kids are my built-in co-op partners. Here's hoping that when they go off to meet their destinies they'll still have time for some online co-op with their dad!


Macrocephalus
11:32 AM
11/21/2011

--- Replying to samoza -----

Ditto.

Where I live now, I really only have two local gaming friends in meatspace, and even then, scheduling can often be a problem — everyone else I game with I met here, so if it weren't for online co-op, I'd be playing WAY less co-op.

And some games just aren't well suited to local co-op. Any time you have to split the screen, the player suffers and it's at best a compromise, offering the benefits of hanging out with a friend at the expense of the drawbacks of seriously decreased resolution, screen size and often field of view. So for shooters, I just prefer playing online anyway. In games where you share the screen, though, local is awesome.


Fhux
12:28 PM
11/21/2011

Couch co-op is where it's at.
I can yell negative comments at my best friend's performance without using a mic!


Shardik
12:28 PM
11/21/2011

splitscreen is dying out for me personally, with more and more happening on screen it is becoming more of a chore to get half of one. As long as nintendo keeps releasing these excellent platformers and side scrollers I will continue to use most of my co-op time on them.


rdhayward5
1:24 PM
11/21/2011

You know why splitscreen is dying?? Because the @#$%% game companies aren't making splitscreen games anymore. They would rather make everyone buy their own game so that they get more money. The society is also becoming anti-social. What's funny is all these so-called.."Social Networks" are making people the exact opposite. They only way people communicate nowadays is through Facebook or some other crappy social network. We are quickly becoming a generation of zombies who sit in front of their computer.


Jhooud
1:38 PM
11/21/2011

--- Replying to rdhayward5 -----

Yoinks! I don't think it's that bad! Most of the big games I've picked up this fall that felt like they should have split-screen (granted they've been FPS mostly) have had it - with the exception of Space Marine (*sniffle*). As to Facebook...well...okay there you might just have a point. Though I think Gen Y types are more adept than mine at using Facebook to augment real-life relationships as opposed to hindering them...


pofigster
2:46 PM
11/21/2011

I'll admit, the near perfect solution is to have two TVs and two consoles right next to each other. Of course, it's butt expensive, but then you get proximity and no split-screen issues.

Personally the lack of screen space has only been an issue for me with Hunted TDF on our 32" LCD.


Mugsy
3:46 PM
11/21/2011

Great article. Some good points there. I suppose the main gripe, at least when I talk about lack of local co-op, is the lack of support for local co-op through the singleplayer campaign. Sure, Uncharted 3 now has split screen and co-op but it's still not through the main campaign. Sometimes we want a great story to go along with the intense firefights.

I'm glad that some game developers have been able to blend local and online co-op so we can get two people on one console gaming with others online. Best of both worlds.


Mo-licious
8:48 PM
11/21/2011

Love couch coop with my husband. We were reminiscing recently about how when we were still in date mode we played a bunch of Halo CE... and now the anniversary edition is out! It took us by surprise as didn't realize we had been together 10 years already! Wow, we have played a lot of couch coop and plan on playing a lot more so bring it!! (I got your six hon).


Jarmbalarst
11:13 PM
11/21/2011

Remember when you pretended to scream like a girl while playing Dead Space? Good couch gaming times!


TiMmZeYe
8:51 AM
11/24/2011

Couch co op is awesome and the graph shows its going strong, however games i play dont seem to be couch friendly, for example most driving games dont even bother with split screen anymore, i got goldeneye reloaded because its one of the only shooting games with a quality couch co op split screen with up to 4 players and plenty of options, i think games for kids are more co op friendly but what about people who have friends who dont own the same consoles or dont even own a console, its annoying, maybe i dont know of enough couch co op games any ideas? But to me online co op is very anti social less people actually see people in the flesh thanks to anti social networking and online gaming


Kunu98
5:54 PM
11/24/2011

this is SAD theres no games coming out at the time. the gaming corporation should make more. like 50 cent blood on the sand.


syndicatedragon
11:19 PM
11/24/2011

Couch co-op FTW. Seriously, the best gaming experiences I've had have been getting together with friends to play (and drink )


svenjl
12:32 AM
11/25/2011

If there's one thing in life I'm jealous of, it's people with partners who also love gaming. The fact that my wife is a complete non-gamer is a sad thing. I have tried to spark an interest with Lego Star Wars and Portal 2 but no dice. So it's back to Skyrim I go. At least she doesn't give me crap for it. Sigh...


txshurricane
9:49 AM
11/26/2011

--- Replying to svenjl -----
I have to coax my wife as well. Writing the Co-Op Couples bits helped, but ultimately she stays so busy being a mommy that she hasn't had a solid interest in games for a while - especially new and different games.


subversive1
8:09 PM
1/3/2012

Here's a useful thread discussing how PS3 owners can make use of SimulView, without having to buy a special monitor: http://www.avsforum.com/avs-vb/showthread.php?t=1368078 . SimulView will revolutionize and re-energize couch co-op, Co-Optimus really ought to track the games that will support it.

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