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Army of Two: The 40th Day Co-Op Preview and Impressions

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EA Montreal invited Co-Optimus along for an early look at Army Of Two: The 40th Day. We were treated to seeing the new game in action, Q&A with the producers and an exclusive look at the new trailer for the title.

Let's get one thing out of the way, Army of Two: The 40th Day is definitely a product of the "new" Electronic Arts. Following on the heels of games such as Dead Space, Mirrors Edge and Skate, 40th Day is taking established conventions and moving them in new directions. Using the best gameplay dynamics from the first title, being inspired by elements from other top tier properties and introducing whole new ways to dynamically approach scenarios, it feels like a different game right from the start. Which is really what you hope a sequel will do.

EA Montreal has taken a hard look at the first game. What worked and what didn't. It's obvious however that they've kept the Co-Op experience at the forefront of the design process. While it's still only part way through development, the improvements are apparent.

Controls in the 40th day are designed to just click, working with many of the now industry defined placements on the controller for what you'd expect (melee attacks, aiming, shooting, running, all are where they should be). The gameplay itself allows freedom to strategize (either with yourself and an AI partner or co-op) before running into the fray. A big new addition being the "Playbook", which works as an in-game overlay allowing you to analyze targets, tag them to co-ordinate, and choose specific situational tactics to employ before just running in guns blazing.

Audio in the game seemed to be coming along nicely, especially with ambient sounds found throughout the city. However there was no real witty banter yet to be heard, as much of the voice work is still being recorded. What sound effects were present, however, came across quite well. EA Montreal spent 4 days recording a bunch of gunfire in LA (using 85 mic pickups) to get the effects just right.

Graphically the game looks fantastic. Showing off it's new shadow mapping, we were treated to improved lightning. The characters themselves (Rios and Salem) are sporting a more realistic, gritty look. Gone are the weightlifting juicers from the first game, with more battle torn mercenaries left in their place. The character animations are already fluid and fit perfectly into the art style. We also get a more humanizing approach for the lead characters as we now see them with their ballistics masks off when out of combat and through the story. Taking place in Shanghai, we see very detailed surroundings that give a definite impression of the city being alive instead of just another map to shoot through. While the design for Shanghai begins looking as you'd expect, that quickly changes...



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txshurricane
10:21 PM
4/20/2009

Cool! I had high hopes for the first AoT, and while the gameplay was pretty decent, the two-vs-two multiplayer and customization was meh. I'm loving the plot and setting of this one so far!


Mrxknown_JG
10:46 PM
4/20/2009

Wait, who's who in the pic? How many of Co-optimus went to the event?


roland
10:49 PM
4/20/2009

I've been working on the first one lately. While I appreciate people's criticism of it, in co-op it really is a fine game. Sounds like with the improvements in the sequel, I may not wait a year to pick it up.


BigBadBob113
11:31 PM
4/20/2009

I actually have Army of Two coming in from Gamefly. Ive been wanting to give it a whirl. Should have it in a few days (knowing Gamefly's shipping timeliness, or lack there of).


pheriannath
11:33 PM
4/20/2009

Our good buddy Andrew from the CoG staff attended the event for us. I was going to go, but my passport had recently expired and I couldn't get it renewed in time.


TrackZero
11:41 PM
4/20/2009

I'm on the far right in the pic, if you want to stalk me.


Brainp0wa
12:55 PM
4/21/2009

I rented the first one and so far it looks like I will rent this one too.


Arionel
5:07 PM
4/21/2009

I'm excited about all of the improvements they're working on. Now all of the gunfire won't sound the same.

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