Gunstar Heroes Co-Op Review

Review System(s): Xbox Live Arcade, Playstation Network
Mike "pheriannath" Katsufrakis Friday 17th of July 2009 09:38 AM    
 

When I was growing up, I was your stereotypical Nintendo Kid.  Sure, I knew of the Sega systems and I had played them from time to time, but I never owned any of their systems aside from a pair of Game Gears that a well-meaning grandparent sent my brother and I for Christmas.  Knowing this, you would also be able to extrapolate that I grew up playing Contra, the seminal co-op shooter we all know, love and memorized the Konami code for. Why am I bringing up Contra in this review? The reason is simple: Gunstar Heroes ruined Contra for me. The very first time I played this at a friend's house, I knew the game had changed. I couldn't go home again.

Gunstar Heroes, with its mix of shooting, melee combat, weapon combination and wild bosses is a perfect storm of classic gaming goodness.  Taking up the roles of either the "red guy" or the "blue guy" (who, as any smart player knows is the better choice), you and a friend can brave the strange worlds that make up planet Gunstar-9.  Seriously, one of the levels is actually a gigantic board game and you have to roll a die to advance!

At the time, several innovations to the side-scrolling shooter were brought to the table by Gunstar Heroes.  First off, when selecting characters, each player may choose between "Free Shot" and "Fixed Shot".  The former allows a player to both move and shoot (are you listening, Resident Evil?), while the latter forces you to stand still while firing, but you are able to aim in eight directions.  Additionally, players choose their starting weapon- which was unheard of at the time, and when a second weapon is obtained, you may combine the effects of both to create hybrid weapons. My personal favorite is a homing flame thrower. Another welcome change to the status quo was the ability to choose any of the first four worlds to start out on.  Finally, one-hit kills were thrown completely out the door. Players had life bars, allowing them to take a few hits before an untimely death, and healing items were placed throughout the stages, allowing a quick reprieve before boss fights.


And the boss fights! From 3d sandmen to giant plants to transforming bosses with seven forms, these are some of the finest bosses ever put forth in the 16-bit era.  The aforementioned level select function allows you to return to bosses you're stuck on quickly, rather than slogging through several levels in order to perfect your pattern recognition skills.

This particular release of Gunstar Heroes allows for online co-op, which works as well as advertised, though with games of this type, couch co-op is probably the best way to go.  It's an absolutely timeless shooter, and if you weren't around to experience it you need to be prepared to snag one of the best five-dollar purchases you'll ever make.

The Co-Op Experience:  The co-op experience: Kick, punch, throw and shoot an awful lot of enemies with your buddy through a multitude of strange lands and epic boss battles.

Score: 5 out of 5

 


Co-Optimus game reviews focus on the cooperative experience of a game, our final score graphic represents this experience. Our General Score is more representitive of the overall experience.





Tags: xbox live arcade 2 player co-op playstation network gunstar heroes




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Reader Comments

DjinniMan at 10:20 AM on 7.17.2009
Don't be dissing the Game Gear, man! Crystal Warriors ftw. Also, I'm gonna be getting this for a Co-Op Classics sooner or later. Great review!
 
pheriannath at 10:29 AM on 7.17.2009
Haha, I actually loved the Game Gear, but we had asked for Game Boys for Christmas, so it was a little confusing. At least there were plenty of Sonic titles! (and a Gunstar Heroes port!)
 
Anonymous at 11:33 AM on 7.17.2009
Great article, sir!

One of my top 10 games of all time.
 
brienv at 03:01 PM on 7.17.2009
I believe Gunstar is available on Wii,PS3, and 360. Is any version better than the others or are they all the same?
 
HobocidalManiac at 03:03 PM on 7.17.2009
I remember my Game Gear. All I had was a Sonic game and a really bad Garfield platformer.

Is this the same game as the GBA version? Because I loved the GBA Gunstar Heroes.
 
pheriannath at 04:31 PM on 7.17.2009
@brienv The version reviewed is the recent PSN/360 release. It was released on Virtual Console shortly after the Wii launch, but that version does not support online play, etc.
 
BigBadBob113 at 04:40 PM on 7.17.2009
The PSN online co-op is still broken...such a disappointment.

But the local co-op was great, and my friend and I had a blast running through the game and snagging trophies.
 
ong_elvin at 07:07 AM on 7.18.2009
I loved throwing the death-skull bombs back at and enemies. It was a glorious moment when I learned that they could be tossed back. From then on, bombs were more useful than health! Aiming them properly took a while to pick up though. Also, throwing was ridiculously powerful against bosses when you could do it.

Contra Hard Corps on Genesis was also made by Treasure, and that's fun too. Alien Soldier is a ludicrously hard game full of bosses, but only single player. Both games have throwbacks to Gunstar!
 
wompchomp at 05:26 PM on 7.18.2009
In the original gunstar, if your buddy died he could push a button and come back to life in exchange for half of the alive player's HP. This was great as it allowed me to carry my often-weaker teammates. The PSN version does not have this feature, if your buddy dies, you have to kill yourself off and continue to get him back, even if you finish the level solo. Kinda lame, but it just adds some difficulty and is still a great game. Great review, I was also a big contra fan until I played this game on an emulator and never looked back.
 
jasoncourt at 10:50 AM on 7.20.2009
I am a person who checked this out never having played it before, but being a big Contra fan and looking for a action co-op fix. I have to say, after all the praise I heard, I was very underwhelmed.

The game is pretty so-so for me. It certainly is fast and furious, and has some personality to it, but other than that it just seemed like Contra on baby-Red Bull (cutey-ness non-stop movement).

I don't mean to be a stick in the mud. I think it's just worth mentioning (by me) that GS Heroes isn't for everyone.
*Played local co-op
 
pheriannath at 11:03 AM on 7.20.2009
Crank the difficulty, it gets insane.
 



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