John Bardinelli - Contributor

John started playing games back in the dark days before the internet. You know, Game Boy link cables, multitaps and all of that. Now, with portable devices dwarfing the power of his first few gaming consoles, John mostly sticks to the PC and mobile worlds and has a particular fondness for retro-themed indie games. That, and Borderlands! Over the past decade John has written for more than a dozen gaming sites, covering everything from browser to mainstream games. Once the day's work has been done, he can usually be found with his nose in some ancient history or philosophy book. Next stop: publishing another game script, or maybe a regular old work of fiction!

When not writing or gaming, John has a summer home on Arrakis where he spends his leisure time wrestling sandworms.

by John Bardinelli 0
Review
  • pc
  • couch
Lost? But it\'s like, right there.

Lost Castle Co-Op Review

It's time for something that resembles a roguelike! Lost Castle shoves a random character in your hands and turns you loose in a world full of enemies and treasure. No puzzles, no platforming, just a lot of hacking and slashing followed by looting and upgrading. It's a sweet throwback to some classics in the genre, complete with local co-op...

by John Bardinelli 0
Review
  • pc
  • couch
Dibs on that dead body!

Trials of Azra Co-Op Review

So, your dog's dead. That's a real bummer, right? It was an ordinary afternoon when blam-o, lightning strikes and sends the little pupper to another world. Things start looking a little bleak until you realize you can possess and control your four legged friend. Surely that'll be useful in a world-spanning adventure where you fight swor...

by John Bardinelli 0
Review
  • pc
  • couch
Cooperative goofing off.

Human: Fall Flat Co-Op Review

Ah, hello there, human! Welcome to the world! If you see anything you'd like to do, please feel free to give it a try. Oh, you want to push buttons? Go right ahead. Opening doors? Yeah, you can do that too, I guess. Throwing rocks through windows, bending bars with levers, crashing through walls with catapults? Um, maybe we should talk about so...

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