Level Designer of Monaco: What's Yours Is Mine, Andy Nguyen, updated the game today with a brand new patch titled: "The Architect Patch". New streamlined campaign experiences being featured, as well as other new gameplay additions, perfect Pocketwatch Games' already very addictive co-op title.
First and foremost, the original campaigns of Monaco have all been edited and/or shortened in some way, trimming the fat of the more lengthy and less favorable levels. Yes, they did, in fact, remove gameplay content with this update. However, the developers wanted the game to have a much smoother user experience that enhances its entirety overall. One of the things they tweeked was the prison tutorial, where many gamers had failed to understand how to escape the guards. By removing bushes to hide in, this helps players to understand that breaking line-of-sight is often the solution to avoid detection.
Andy Schatz of Pocketwatch Games stated that the current game is very big and can take anywhere from 20-50 hours (depending on skill level) to complete it. Additionally, the campaigns have multiple endings to them, which people love trying to reach and experience themselves. By streamlining the campaigns, the goal is to get more people to want to complete both instead of just one (mostly due to the pacing/difficulty). For example, he showed us a "before" and "after" pics of the first level of the game:
Additional changes being made include brand new features, like added key doors to the original campaigns, a whole new campaign strip with some 3vs 3 PvP missions, and Online Leaderboards for both Zombie and Enhanced modes.
Please be aware that any changes made are now found within the "Enhanced" mode, while anyone wanting the original experience of Monaco can still find it through the "Classic" mode feature. This update is entirely free on Steam, so we apologize for our Xbox 360 fans out there looking for more. Don't forget about the 80% off sale going on as we speak (going for $2.99)!