Rock, Paper, Shotgun has a nice preview up of Prototype. Prototype seems to be an evolution of sorts of a Crackdown style game in which the player controls are character with super human powers that are upgraded and grow over time. Of course, it wouldn't be news if the game didn't have a cooperative mode, and to follow in the footsteps of one of the greatest co-op experiences in a game like Crackdown is no small feat. Thankfully, it sounds like the developers are up to the task.
Co-op seems like another obvious angle for a game like this to take. Where once developers moaned about how hard it was to create co-op games, now it’s often the first thing they’ll mention. What will Prototypes co-op do for gamers? “The short answer is, ‘Something they’ve never seen before,’” claims Bennison. “Online co-op is a key feature in Prototype. You’ll be able to have two completely free-moving Prototype characters in this open-world environment simultaneously. One of our favorite events that happened recently in co-op testing was pretty cool: We had one Prototype piloting an Apache chopper over Time Square, while our second Prototype back-flipped off an 80-story building and landed right onto the Apache’s wing. Once there, he began ripping Hellfire missiles off the firing rack and hurling them at elite units in tanks below. It was insane! When we say we want to bring new experiences to bear, that’s exactly what our designers have in mind. The entire game story can be played in co-op mode with a friend online, and the opportunity for player-driven improvisation on how you approach the missions together is mind-blowing.
Be sure to read the full interview with Producer Tim Bennison over at Rock, Paper, Shotgun.