Nation Red

  • Online Co-Op: 4 Players
  • Couch Co-Op: 4 Players
  • + Co-Op Campaign
  • + Co-Op Modes
Nation Red Update Adds New Map, Co-Op Achievements and Fixes
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Nation Red Update Adds New Map, Co-Op Achievements and Fixes

After getting a major update earlier this year adding four player co-op support, Nation Red has received another update adding a new map, more achievements for co-op and various fixes.  The new map is called Oil Platform and the 7 new achievements are only obtainable in online or local co-op.  The tweaks to the game include improved co-op performance for online games and adding an in game text chat option.  After all - communication is key in co-op.

Nation Red is a zombie survival game available on the PC via Steam.

Here's the full list of fixes.

  • New single player, coop and local coop map: Oil Platform 
  • Improved coop performance and syncing. Projectile fire from bosses and damage from zombies in coop is more accurate. 
  • Added in-game text chat. Press 't' to bring up the text console. You can re-bind this key in the options menu. Possible to cross chat from the lobby to players in-game. 
  • 7 new coop-only achievements 
  • Simplified controller menu navigation to be the same across all game menus and fixed controller related issues. 
  • Upgraded the Machete and Baseball zombie to slower but stronger runners. 
  • Tweaked gameplay so that fewer bosses appear simultaneously in the first 20 minutes of gameplay while keeping a similar difficulty curve 
  • Tweaked ghost stacking perks: Strike Team will deal more damage than Fire Team (even to bosses) so the upgrading path makes sense 
  • Add support for NoReload and Rage Unlimited to the MGL 
  • Increased the maximum number of perks in Strategic Mode to 20 
  • Tweaked Auto-Perk mode so the game auto-selects perks better 
  • Further tweak boss armor: Increase armor a little slower and create more automatic adjustment in boss armor for 2,3 or 4 player games (so armor is a bit less with 2 players than with more players) 
  • Check 'in-game' notification in Steam lobbies. Doesn't always correctly display the status. 
  • Snare in coop games is tweaked: The more players there are, the closer you need to get to an item to 'snare' it. This prevents one player from grabbing too many items. 
  • In coop games, health won't be picked up by a player who already has 100% health 
  • Players won't be able to pick up the same weapon they are already using. This will help other players to pick these up. 
  • Fixed the 'Bouncer' achievement not triggering correctly 
  • Fix not able to see Powerup status/countdown bars later on in certain games 
  • Fix an issue where controllers need 're-enabling' when restarting/ALT-Tabbing away from the game. 
  • Reduce cool down time for sentry guns after they overheat. 
  • Fix an issue where players start too close to each-other in coop games. 
  • Made local coop game menu setup the same as on-line coop.