Co-Optimus: When’s the anticipated release date?
Matthew: We are working hard to reach beta stage right now with hopes to have it ready to go next month, but things don’t always go as expected. After that, we’ll be working hard to ensure our launch - whenever it may be - goes smoothly. Wanderlust Adventures is a massive game and having only one coder/debugger severely limits our ability to meet deadlines.
With all that said, “Beta” for us means “feature complete”; after launching our beta phase it’s just a matter of how quickly we can polish and debug the game while adding in a few more bonus treats; with luck, we’ll see an early 2015 launch on PC/Steam.
Co-Optimus: What’s the one thing about Wanderlust Adventures that you can’t wait for people to see/experience?
Matthew: I don’t want to spoil any specifics, but overall I cannot wait to see how people react to the massive size of the world coupled with the sense of discovery as they move about it, all while sharing those experiences with friends in online co-op. It’s going to be something really special! If you’re interested in catching some LIVE development of Wanderlust Adventures, many of the team members stream development on Twitch.tv.
Matthew Griffin - Coding : www.twitch.tv/Leth
Jason Gordy - Art Lead : www.twitch.tv/D2king10
Power Up Audio - Sound Design & Effects : www.twitch.tv/PowerUpAudio
Lauren Feehery - Art & Animations : www.twitch.tv/B4stardcomics
We'd like to thank Matthew for taking the time to speak with us about Wanderlust Adventures, and look forward to hearing more about it as it gets closer to release. Wanderlust: Rebirth is available on Steam.