There was a good amount of emphasis as well on the experience of working together with people as a team (with some nods to specific party-oriented classes). This necessity effectively created a team-oriented community:
"I also loved the greater community, where groups of players would huddle together to protect each other from the masses of enemies. A single high leveled enemy could kill everyone, so parties would have to be extra careful will pulls. Communicating between pulls, and occasionally helping other parties was key. A lot of high tension fun."
"I liked the feeling that I was accomplishing something hard, and you NEEDED a party which made me feel like I was a part of something and not just following along with better players... The agro system was pretty strenuous, so it involved a lot of team play. Since people typically leveled on mobs that could 2 shot squishies, it made managing agro more important. Also, Things like thieves using skills to plaster agro on the tank added an extra element to teamwork. Also, Bards would have to put several songs on different players, so everyone would have to stand in the correct location to allow them to put the right songs on the right people."
- Jon (a friend)
"Redmage = refresh (mana regen)
Bards = mana regen
Usually needed one or the other to help with party downtime."