Trine Bringing Sexy Back To Co-op

Katrina "ShadokatRegn" Pawlowski June 3rd, 2009 at 4:17 PM    



So, this is what Co-op looks like.

Though it's been warned that one shouldn't judge a book by its cover, we couldn't help it with Trine. Luckily, those warnings that fell on deaf ears didn't apply anyway, because after some demonstrations at E3, it's been said the game is at least as fun as it looks. This is great news for gamers, because they game looks phenomenal. 1up got their hands on this baby for an in-depth crash course, and share some intimate details with us.
 

"The real blast, has to be the game's co-op multiplayer. Communication between players is essential, and you hear a lot of, "Put a box over here," "You need to swing on that," and, "Oh god, more skeletons!" However, you won't see three wizards running around, only one of each character is allowed on the battlefield at a time. It ups the strategy quite a bit, though it gives kind of an advantage to two players (instead of three). Two players can take turns using the thief to get up to some of the harder to reach places, or the wizard can act as an air-lift for the knight."


You may be wondering what Trine is exactly, because let's face it, we've been blinded by its beauty before taking into consideration the brains of the project. Trine will put hero characters of 3 different yet balanced classes against obstacles in a platforming environment, each of them with abilities necessary to continue through a stage. Platforming fantasy style co-op gameplay? Yes, please.

What did 1up's Scott Sharkey think of the experience presented at E3?
 

"The single level shown left me wanting a lot more. Trine presented some clever puzzles with multiple solutions depending on the number of players, like one that required making a box and using it to levitate the knight up to where he could cut the rope on a boulder so that it could smash a way through the floor. The next time through, I realized I could accomplish the same thing by swinging up as the thief and switching characters on the fly. With the promise of more of that kind of thing, hell yes, I'll be downloading the game this fall."


So, a wizard, a knight, and an archer walk into a bar...and we're sold. Beautiful visuals, and phenomenal gameplay to boot? Who says the personality doesn't count for anything? Keep an eye out for Trine on the Playstation Network, and PC this fall!

Source: Link



 Tags: pc playstation network preview e3 2009


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9 Total Reader Comments

Arttemis at 04:04 PM on 6.3.2009
This looks like a perfect 2D fantasy co-op title. I'm really interested in seeing more varieties in combat, but if they keep it fast paced enough, this is a must-have for me (and hopefully others, so I can co-op with them...)!
 
bigDinyomouth at 11:15 PM on 6.3.2009
dont forget this game is also coming out on xbox 360 (just read this on joystiq)!
 
ShadokatRegn at 04:48 AM on 6.4.2009


I actually couldn't confirm that for sure - the developers website did not mention Xbox, Live, or Microsoft anywhere - if it is confirmed, we'll have a post just for that!
 
xxW4R EAGL3xx at 06:23 AM on 6.4.2009
I hope it comes to 360...
 
hedgehogaj at 06:39 AM on 6.4.2009
I'm curious if it's even possible to play through the game solo. Not that anyone would want to given the choice, but that would be rather unique.
 
bapenguin at 06:57 AM on 6.4.2009


I've read in solo you can switch between the characters on the fly.
 
hedgehogaj at 07:29 AM on 6.4.2009


Would the other characters be on the screen? (As NPCs) There appear to be some areas that would be impossible for any of the characters to get past alone.
 
bigDinyomouth at 08:29 AM on 6.4.2009
well, someone from joystiq saw it at the atlus booth, yes there is no tangible 360 version yet, but it going to the 360.

not surprised its not officialy on any publishers website yet. Also Nothing is wrong with announcing this on this forum...is it?
 
bapenguin at 09:00 AM on 6.4.2009


Not a problem, someone has been working on the story actually trying to get some more details if possible.
 


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