
The Arc truly is the vision of the future.
To co-op, or not to co-op: that is the question. Developers have recently acknowledged that gamers actually like to play together, but often miss a valuable point. Many co-op modes are simply that: modes within an otherwise single-player game. Brink developer Edward Stern gets passionate about his co-op, wondering why we can't have the best of all worlds more often!
"It's just inane. You get games shipping with separate executables, a completely different experience, sometimes a different control scheme. Why would you ever do that? It's crazy now. There's no reason to do that.
It seems ludicrous that we've got this notion of completely separate online, offline, single-player, multiplayer. That's in the past. There's no reason to put up with that anymore."
Splash Damage seems to have the right idea; It's great to play a game alone - But, it's also nice to have co-op in the same story context, as well! Co-op and single player really should be interchangeable, giving gamers the best possible experience in whichever situation tickles their fancy most.
Source: Link
See, I like co-op, but L4D has taught me that brain dead kids are everywhere and spoil the game for everyone. I don't want to HAVE to play online to get the good stuff.
That's what this website is for! there are good co-op people here, honest.
Is the difference that big?
Thankfully for more realistic reasons (than co-op gaming) we're moving 2 timezones closer, so this should be a good possibility.
Really, not from what I understand - though it is presented oddly. By "less loot" I think they mean that there aren't as many players that have to share the loot, so there is enough for one person in single player. Makes sense when put in different terms? By less experience, I would imagine it's the same. These developers don't seem to want to cripple single player games, they just want to encourage co-op with the different possibilities.
This interview with Stern suggests that he is just irked that multiplayer is itself crippled to a sad degree, and he wants it to be a lot more LIKE The single player: a well rounded in depth experience, not just a mode.
http://www.giantbomb.com/e3-2009-interv ... nk/17-826/
The only one I can find short notice. He phrases it as 'bribing' in this interview, but that doesn't change the point you get better Exp and Loot by playing online vs the equiverlent SP game.
As to the bribery that Sabre is talking about, basically, that's an enticement to encourage players who would normally give online a wide birth to just 'give it a try'. It's exactly like the "double XP weekends" that some shooters do, to entice players into getting online. Or like "limited time sales" that stores use to draw customers in. If you decide not to opt in to get the bonus, no big deal. You're not out anything. You can still go ahead and play the mission offline, and earn a lot of XP and have access to all the same goodies you'd get if you'd gone online. No harm, no foul. The game certainly won't make you feel like you're getting anything less than 100% of a great experience.
Sabre, hopefully this addresses your concern? If not, lemme know.
Thank you for clearing up any confusion. It is also great to see devs step out and address the concerns of gamers. Defiantly put Brink back on my radar.
Seconded.
Welcome to the site too!
now sabre doesn't need to move . i definitely need to look into this game more. its looking nice and possibly more down my alley than borderlands (although i'll probably end up playing both).
btw... split-screen online? pleeeease?
This is how I interpreted the whole thing from the start; really glad to see it cleared up from the source!
While I still disagree with the idea of any sort of sort of online incentive, at least it's back on the table.
I definitely want that too, but can't make any promises just yet, because it's surprisingly hard to pull off for code! Fingers crossed though.
Thanks for the warm welcome, everybody. If anyone has any Brink questions, be sure to let me know. I've now subscribed to this thread so I can keep an eye on it
Another issue that always bugs me is when local co-op can't go online. Is Brink going to support this feature?
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