
Name: Sony PSP Go
Co-Op: N/A
Publisher/Developer: Sony
Release Date: October 1, 2009
At first glance, we weren’t sure what to make of the PSP go. An already compact system made more compact with a bit of tactical button rearranging to make us a little wary. However, we got our hands on the PSP Go at PAX, and are here to share our somewhat enlightened perspective.
When approaching the Sony rep, the tiny PSP Go tied to a lanyard around his neck was almost mistakable for a slightly oversized MP3 player. I had to ask if it even was a PSP Go. After assuring me that it was, he was more than happy to put the masterpiece of a system in my hands to show me the ropes.
The first thing I noticed was how light the system was. Perfect for carrying around in ones pocket, and about the size of a wallet. Without UMD’s to carry with it, this is actually a wonderfully portable system.
Any hand cramping concerns you may have can be washed away, as the PSP Go was very comfortable to hold and play. With the way the body is shaped, the PSP Go is actually a bit wider vertically than the original PSP. This wider system spreads your hands out enough that any tension on your wrist and hands is relieved. The placement of the analog stick in the center of the system also makes the D-pad easier to access for games that utilize it.
This 16 GB handheld system relies entirely on downloaded games, which makes it a walking Playstation Network store. It had a brighter screen, a slightly better speaker system, and the analog stick wasn’t nearly as stiff as the original PSP.
I also asked if the PSP Go was going to have downloadable options for those of us that have UMD’s, and the general consensus from Sony was to say they’re working on a way to do that. This would round out a nice package for the PSP Go, and we can’t wait to hear if/when it happens.
Guess I'll wait until handhelds get to the point where it becomes a seamless experience from one platform to a handheld device.
Did you have to play it while it was still attached to his neck!?
I would have bought a PSP go, for sure, but I got such a good deal on a 3000 that I couldn't pass it up. I'm glad to hear of the vast improvements and it's nice to see the PSP is finally becoming a handheld system that can hold it's own. Plus it's the home of several co op games. Specifically Monster Hunter!
The rep that was handling the unit I got to play with said the official position is that there's nothing to announce about a potential UMD trade-out (or whatever) for downloadable titles at this point. I'm worried that they're just going to let the idea die off, or it'll be some awful deal like "send us your game (you pay postage) plus ten bucks", in which case you'd just be better off selling it on Goozex or whatever and buying the download yourself. Also, like many, the price point is a big deal breaker right now. I would have thought after getting their asses whooped on the PS3 for so many years they'd realize price matters...
i'd really love to get one of these in favour of my psp-2000 but i still can't justify it.
Screen is smaller than my new 3000, and the price tag is way too high. They need to make the PSPs cheaper, not more pricey.
Happy with my 3000--wonder if they'll fix the "scanline issue" that I don't seem to notice, in the Go.
That looks so painfully small. I can't imagine it's going to be comfortable enough for extended play. I'm very curious as to how this is going to play out - maybe it will be the "childrens" version of the PSP?
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I asked about the issues with scanlines (as found in the 3000), and was assured that the screen is new and improved technology. I tried out REDirector's Cut, and it looked very crisp on the Go.
I'm actually really interested in (and very likely) getting one of these, but I'll definitely wait until the price drops.