Trine Disappoints PSN Users

Katrina "ShadokatRegn" Pawlowski October 31st, 2009 at 2:22 PM    


We waited, and waited, and waited for Trine to finally make the leap from the PC to the Playstation Network. A bit late with a quiet release, we finally saw the 3 player co-op title sneak it's way on the Playstation Network. While many of us were happy to see the PSN version of Trine finally come about, we have some disappointing news.

Destructoid.com gave us a brief hands-on demonstration of the game, during which they ask the important question.
 

"So, does it have problems? The short answer is yes."

In the first 10 minutes of the game they already identified a number of flaws with the PSN version of Trine.
 

"The first boss, for example, is hard to hit despite its gargantuan size. The knight’s sword moves through the baddie’s bones as if they didn’t exist on-screen. The blocking mechanic in this section is frustrating as well, as the sword can just pass through the defense. But even normal fare can be a challenge to maim as certain attacks don’t register at appropriate times."


We still fully support the PC version of Trine, but sadly caution against the PSN version - at least until there is a patch that might fix these issues. We'll be sure to keep an eye out and let you know, because 3 player couch co-op is fun.

This is the play through video of the aforementioned issues in Trine.

Source: Link

 Tags: pc playstation network trine video


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8 Total Reader Comments

BigBadBob113 at 10:10 AM on 10.31.2009
Im glad I didnt spend my $20 on this. It seemed interesting, but the PSN version obviously wasnt ready for release, despite its delays. They should have just delayed it longer...
 
Varkas at 11:42 AM on 10.31.2009
Uh, that video doesn't even include that first skeleton boss, so I'm not sure what issues it's exactly supposed to be indicative of (frame rates maybe?)

I haven't played the PC version for comparison, but I believe that on the PS3 you have to hit those giant skeletons in the head, not the body. Are you able to hit it in the body in the PC version?

I haven't noticed the hit detection issues that the reviewer has--it's all been pretty much fine for me.

I do agree that the frame rate does slow down at times, but it's only been blatantly noticeable in a few areas of the game in my case.

Overall I don't think the issues are so catastrophic to curb anyone from making the purchase on those issues alone, but might be worth considering if you're deciding on the PC version over the PS3.
 
roland at 05:51 AM on 11.1.2009
I hadn't picked this up yet as I've had several other games to play, but this is really disappointing. I had figured on picking it up within the next week or so. Perhaps I'll be waiting until post holiday to worry about it.
 
Willtur at 04:47 AM on 11.2.2009
play the pc version, worth the price on steam.
 
hedgehogaj at 09:26 AM on 11.3.2009
I'd like to see an actual co-optimus review on this. I can't say I noticed any hit detection issues in that video (beyond what I experienced in the PC demo at least), and the person playing it isn't exactly showing an abundance of skill.
 
Macrocephalus at 06:20 PM on 11.4.2009
Umm, I haven't made it all that far into the game (when my friend came over last week, we played some split-screen Borderlands instead) but I haven't seen any of these issues yet. The game may not quite be the second coming of awesome, but it's been plenty of fun so far.
 
Raicuparta at 10:16 AM on 11.5.2009
I was disapointed with the PC version. Three people to play, but it was impossible, because none of the three different gamepads worked correctly with this game.
 
BigBadBob113 at 04:13 PM on 11.5.2009
The demo came out today, so I will check it out and see how it is. It should help me make my mind up more on whether to purchase it or not.
 


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