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Ghostbusters Preview Confirms Lack of Story Based Co-Op

Nicholas "bapenguin" Puleo August 06th, 2008 at 12:53 PM

The fine folks over at XboxAddict got some hands on time with a preview build of Ghostbusters for the Xbox 360.  And while the folks had high praises for the games graphics and authenticity, they couldn't help but feel something was off.  What was that thing that irked the author?  Was it the scary ghosts?  The cheesey one liners?  The lack of slime in the box?  No...it was the lack of a true co-op mode of course!

Then it hit me.  A key gameplay element was missing from the game, story co-op multiplayer.  Why is this so important?  Do I really need to explain?  I personally think this goes without being said.  It would be like Dan Aykroyd going into the movie with robots, and the jokes and fun just wouldn’t be there.  I was quickly informed that the game will have “competitive co-op” multiplayer, but nothing via the storyline.  It’s so close to being perfect.

Yes, it is so close to being perfect.  How the developers could drop the ball like this on this title, something so many of us have been looking forward to since we were growing up.  Here's hoping articles like this, and the one at XboxAddict can make a point to developers not to take co-op features for granted. 





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Reader Comments

rafoca at 02:50 PM on 8.6.2008
I gave up on this game a long time ago, when it was first confirmed the lack of story based coop

Its a pitty!
 
Zir0 at 02:35 AM on 8.7.2008
NOOOOOoooooo...!

That's the big thing I was hoping for with this game. I had just always assumed it was story co-op. With Blizzard Activision dropping this game and it's likely pushback to next year, hopefully the devs will reconsider.

This was going to be a day one purchase, but if it's only single player story then I might just wait for the price drops. No big hurry then.
 
Brainp0wa at 01:49 PM on 8.7.2008
Bummer. Oh well, me no buy it then.
 
TrackZero at 12:52 AM on 8.9.2008
Unfortunately I doubt the devs have the option to go back and add it at this stage. With the project being moved to another publisher, I'm sure they're looking to wrap it up and make some money. Ah well, ce la vie.
 


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