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Might And Magic: Clash Of Terminology

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If there's anything we love here at Co-optimus, it's playing together. While you'll still be able to do that in the upcoming PSN/XBLA game Might and Magic: Clash of Heroes it's not quite as co-op as we originally anticipated. Originally the puzzle RPG was thought to be a 2 player versus AI mode, but after a bit of digging on Might and Magic we discovered that the "co-op mode" is actually 2vs2 online and local multiplayer.

According to Nathan Vella of Capybara studios:

"Clash of Heroes HD will have 2 vs 2 battles as an online/local multiplayer mode. We call it ‘coop’ as each team will need to work together in order to be victorious against their opponents."

Not to be a co-op snob, but that definition doesn't exactly comply with our official terminology guide. Players will have to work together to defeat the other team of players, but the same can be said about any other team based versus game. Unfortunately this news puts Might and Magic off our collective radar, though I'll still look forward to the beautiful single player experience. The game is said to be a nice mixture of puzzle and turn-based strategy elements, neatly wrapped in a 2D HD fantasy setting.

 
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Nesrie
12:27 AM
6/9/2010

I really wish they would stop calling team based versus modes co-op.


erickmagnus
6:20 AM
6/9/2010

I too!


rafoca
11:24 AM
6/9/2010

That´s not co-op at all.


Zonf86
11:41 AM
6/9/2010

--- Replying to rafoca -----

While it isn't the co-op I was after - I think it is still a form of co-op. Anything where by you co-operate simply has to be considered co-op. Although I don't to bring up that discussion up again.

It just reaffirms the need for a decent co-op classification system... something Samoza was on to in his editorial:


phrozenfearz
1:35 PM
6/9/2010

I agree with Zonf86 on this one. Though I'm disappointed about there not being a co-op campaign.


Mrxknown_JG
1:37 PM
6/9/2010

Is it possible for Co-optimus to hold a seminar at some conventions describing what should be and should not be called co-op.

Zonf (while I do not want to get this going) I think the main issue is that some developers look at team versus and says competitive multiplayer, others look at it and say co-operative.

People who play competitive modes know you can never guarantee the other players on your team will work as a team. They may just go lone wolf and depend on each individual's skill. That isn't a guaranteed co-operative experience. Unless you play with friends.

Developers and the industry as a whole needs to get certain things straight when it comes to terminology and it affects the software and hardware industry as a whole.

I'm searching for jobs right now, some companies list Software Engineer and describe it differently. I should add, not the skills required, but the processes and concepts. It seems for every concept in the software industry, there's some other phrase or word that is the same exact thing. Or worse, I say software development life cycle and they say that includes all sections of a software's creation, but others say it's limited to the first 4 phases and lump what's left as simply maintenance.

I'm getting off track a bit, but the point is the software industry including the gaming industry needs to form a concise and acknowledge vocabulary for the concepts and processes they use and discuss.


I think this stems from all the startups where they don't know how to do certain things, so they make-up as they go along and it becomes a habit and then it gets mixed up.

It's frustrating.


Biohzrd451
1:41 PM
6/9/2010

Yea I dont think they should have called it co-op but maybe team based vs or something along those lines.

Competitive co-op and co-op are two different beasts.

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