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Music Game Meltdown

The music genre implosion and the video game crash of 1983

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The plastic controller that launched millions of sales

Let’s step back to 2005, before most people ever considered picking up a plastic guitar controller. Video games based around music weren’t unheard of, mainly due to the Dance Dance Revolution series, which had been around since the beginning of the decade. RedOctane, a gaming peripheral company, hooked up with Harmonix, already moderately successful with music games like Frequency. The result was the original Guitar Hero, released for Playstation 2 just in time for the holiday season.

Bundled with a miniature guitar shaped controller with colorful buttons, Guitar Hero went on the be a big seller, a smash hit, if you’ll pardon the pun. Critically acclaimed, and with a fantastic selection of songs (though mostly cover versions), the game ignited a passion in the video game playing public. When you played Guitar Hero, you really felt like a rock star, which made even non-gamers who were fans of the songs in the soundtrack were eager to try it out. By any reasonable measure, Guitar Hero was a success.

A year later, Guitar Hero 2 was released for the Playstation 2, and in early 2007, a slightly enhanced port of this title brought walls of notes and a slick new guitar controller to the Xbox 360. Guitar Hero 2 introduced cooperative play to the series, which let two rockers work together to please their adoring fans and upset their neighbors if the volume was too high. The feeling of being in a band was even stronger, but the best was yet to come.


In 2008, this was the best thing you got under your tree

In 2006, the wild success of Guitar Hero brought great interest from larger publishers, and RedOctane and Harmonix split up as a result. RedOctane and the Guitar Hero name became Activision properties, while Harmonix was snatched up by MTV. The last involvement Harmonix had in the Guitar Hero series was 2007’s PS2-only GH Encore: Rocks the 80s. Activision brought in Neversoft to work on Guitar Hero 3, which also released that year. It was the first game to include wireless controllers and had the likenesses of real musicians. It was also tremendously difficult, to the point of being enjoyable only by the hardest of the hardcore fans.

Harmonix's first solo effort changed the music game genre forever. Rock Band, released a few weeks after GH3, included a drum controller and a microphone for vocal parts. Now, four people could play at once, through a career mode that simulated the rock star experience. Additionally, Rock Band had robust support for regular downloadable content. These innovations were incredibly important to the future of the genre. 



 
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Locke
2:11 PM
3/16/2012

Absolutely stunning article Marc.


Errant Paradigm
7:51 PM
3/16/2012

What a great article! Very well done sir! I still love to dip into these games on my 360 and have just as much fun now as when I first started. That said, I am loving what is now happening with Rocksmith and looking forward to newer variations that help me actually learn something useful from a game.


pofigster
8:14 AM
3/19/2012

I agree with the above assessments, a well written article. Thank you.


TenFresh
6:19 PM
3/19/2012

Great article, and a fascinating parallel to draw. I was actually just saying to some friends the other night, "Why do we never play rock band anymore?" and while we couldn't put a fine point on it, we did come up with a whole bunch of little things to complain about that slowly drove us (the casual rock-gamers) away. Mostly having to do with only one person being able to have the fun of lead guitar, only wanting to put in one disk (or no disk!) when it came time to play, and wanting a more fluid interface for party gaming.

Oh, and we were talking about this while playing Just Dance 2. So perhaps the biggest hurtle was just the physical peripherals taking up space in the living room and being awkward to hand off!


eastx
8:24 AM
3/21/2012

A truly epic article, Marc. Reminds me of the papers we had to write in college - well researched and thought out in every way.

Also, shame on Activision for running the music genre into the ground... Harmonix had them licked from the first Rock Band, and everything from Guitar Hero 3 on really was unnecessarily.

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