Resistance 2 Co-Op Hands On Preview and Video

Preview System(s): Playstation 3
Nicholas "bapenguin" Puleo Sunday 26th of October 2008 07:07 PM    
 

With hopes of 8 player co-op dancing in my headed, I gleefully hit the F5 key on my inbox this past week hoping for that Resistance 2 Beta Key.  Finally on Friday it came, and the first thing I did upon walking through my front door was kick off the 2.2GB download off.

The beta consists of one co-op level, Orick, but it's a bit of a misnomer to call it only one level.  The game seems to mix things up and randomize the objectives available in a level.  I think I saw at least 5 variations to the start of Orick.  This gives each map a ton of re-playability, but it also weakens some of the story elements. 

Players can choose 3 character classes; medic, soldier, and special forces.  Each class as a special ability to help the team.  The medic can heal, the special forces can supply ammo, and the soldier can provide cover by deploying a shield.  Remember these abilities, because they are absolutely critical to have any hope of completing a level successfully.  The co-op enemy AI is relentless and you will die...a lot.  Luckily there's a 30 second respawn, as well as the ability for teammates of any class to bring you back quickly.  If your entire team is dead at one time then it's mission failed. 

The biggest draw of the cooperative mode is the persistent character classes that last from mission to mission.   With every bullet penetration of a baddie, you'll be rewarded with experience points.  Heal a friend? XP.  Supply ammo?  XP.  Block shots?  XP.  The more XP you get, the more you can level up and unlock weapons and abilities for your character.  There's something incredibly addictive about seeing the experience text coming off enemies while shooting them.  And really, it's the only way you know you are hitting them. 

 


This brings me to my main gripe with Resistance 2.  The weapons lack any visceral feeling.  I never really feel like I'm hitting the enemies.  They take so many bullets to bring down, even with 8 players, that it's almost laughable.  Not only that, there's no animation or anything on the enemy characters providing positive feedback of hits save for a few spurts of blood.  It feels like I'm playing laser tag with giant aliens who have real lasers. 

Despite that the combat is absolutely intense and gritty.   There's nothing better than seeing your entire team surrounding a HUGE alien trying to bring it down.  It looks like a scene from Godzilla, except in this case Godzilla explodes after 10 minutes of gunfire. 

The Resistance 2 beta features gorgeous graphics and some great sound, but even during the most intense moments you can't help but feel something is missing.  With only a few weeks to go before release I'm not sure there's enough time to "fix" the problem.  That's not to say I didn't have fun, I quickly melted 2 hours of my Saturday afternoon away playing.  Don't worry, you'll still find me online come November 7th.

 





Tags: playstation 3 videos resistance preview




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Reader Comments

Mrxknown_JG at 09:41 PM on 10.26.2008
What was missing? The Story? Intelligent teammates? GRAW2?
 
bapenguin at 10:24 PM on 10.26.2008
I don't know what it was exactly. I couldn't put my finger on it. I mean, aside from the really weak feeling weapons.
 
Fivespot at 10:49 PM on 10.26.2008
The bullet sponges were kind of annoying as it's a cheap way of making enemies more difficult. I recall one moment in the coop mode where a giant baddie kept walking the wrong way into a wall and my team was literally shooting him for like 3-4 minutes before he even turned around. Then it took another 1-2 minutes to kill him.
 
blakepro at 11:36 AM on 10.27.2008
Yeah, I had that same experience fivespot.

One thing to keep in mind though... This is only the games beta. There are going to be problems, glitches, and balancing issues. Thats the whole point, to give the developer data to go crunch so they can tweak the game appropriately before (or patch after) launch.

Just remember a beta is not a demo. Its not a complete representation of how the final game will operate.

That being said, I also noticed that the really huge guys take forever to kill. I actually got my medic up to level 10 and I have noticed that it is much easier to kill many of the bad guys as you level up. So maybe they are just trying to give you incentive to level up your characters. I dont know how high you can level up in the final game, but I know its above 30. (The beta caps you at level 10)
 
bapenguin at 11:52 AM on 10.27.2008
Good info blake. I think my Special Forces guy is only at level 5. My other two I only got to level 2.
 
Admiral Ackbar at 09:48 PM on 10.27.2008
Is it just me or do the graphics look horrible? Hopefully something is lost in the translation to cheap internet video, but this WAS going to sell me a PS3 system...
 



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