Resistance 2 Patch Adds "Superhuman Co-Op Mode"March 26th, 2009 at 8:08 AM by Nicholas "bapenguin" Puleo

 

We had already brought word that a new Resistance 2 Patch and Map Pack would be hitting the PlayStation Network today, but we just unearthed some new info on a co-op mode thanks to the PlayStation Blog.

The mode is called Superhuman Co-Op Mode, and it's designed for the best of the best co-op players.
 

Superhuman Co-op Mode: Does your eight-man Specter squad possess the skills to survive this all-new difficulty? It features stronger enemies and disables auto-respawning (only another squadmate can revive you), but dishes out bigger rewards (double the Grey Tech and XP per round).

The update also adds a handful of medals and ribbons for the co-op mode and various tweaks to XP and Spawning.   All of this will be available later today for your Resistance 2 co-op gaming goodness.

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We Can't Resist Resistance 2's Thursday Fix (Sorry, We Couldn't Resist)March 24th, 2009 at 3:48 PM by Jim "txshurricane" McLaughlin


Image featured at Joystiq.com

As previously promised, Resistance 2 is finally getting a much-needed patch to fix the viral issue of a lack of saved progress in splitscreen co-op modes. Even better news: it's coming this Thursday (March 26th)!

With the patch returns the Meltdown multiplayer mode from the original Resistance: Fall of Man, and an increased difficulty setting for the co-op campaign: Superhuman.

A new map pack (for versus modes only - boo!) and new skins will be available also, albeit at a price. Enjoy your repaired co-op mode!

Source: Link

Resistance 2 Patch Available, Split Screen Fix IncomingJanuary 27th, 2009 at 8:23 AM by Nicholas "bapenguin" Puleo

 

Insomniac has just released a new patch for the 8 player co-op shooter Resistance 2.  The patch is version 1.40 and it should be available by the time you read this.  What does it fix?  Lots of stuff, but the most important being the restoration of any character resets you may have had.  Some folks have reported issues with level progression and found their character data reset to level 1.  The good news is this patch should not only restore your previous character state, but tack on any progression you've gained since.  So your level 20 medic for co-op that should have been a level 40 medic will really be a level 40!  Very nice!

There's only a few fixes specific to co-op, mostly XP balancing.  There is some good news though - remember the complaints about the second player not being able to save their progress in co-op split screen?  Well it looks like a fix may be on the way for that as well.  According to Insomniac it was a problem with the PS3 firmware.  Firmware...really?  Whoever or whatever is to blame for the problem,  it sucked and needs to be fixed!  It's good to see the developer stepping up to the plate here.

The full list of changes are posted below.  

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Insomniac Co-Op Lead Designer Discusses Resistance 2December 16th, 2008 at 8:09 PM by Jim "txshurricane" McLaughlin


 

We looked at experiences like Team Fortress 2, in which there are dependencies on classes, and games like World of Warcraft, in which there are large amounts of people working in tandem, creating this kind of epic synergy to overcome these encounters that wouldn't be overcomeable as an individual.

We really wanted to focus on teamwork and the buzz that comes from people working together online, because even though there's some downtime when you're not playing together, the buzz is that much higher when the group locks together and everything falls into place.

 

These are the words of Jake Biegel, the lead designer of co-op for Resistance 2. (That's a real job? Sign us up!)

Gamasutra has a nice, long interview with Jake exploring the making of Resistance 2's unique co-op modes. Click here to read it.

Source: Link

Resistance 2 - Co-Op ReviewNovember 13th, 2008 at 12:36 PM by Jason "OrigamiPanther" Love

 

Coming two years after their well received PS3 launch title, Resistance: Fall of Man, Insomniac Games’ Resistance 2 launched last week with a couple of new twists. Amongst them is an all new co-op campaign mode that lets you and up to 7 of your friends team up on-line to tackle the deadly Chimera threat that’s invading U.S. soil.

 

But has Insomniac Games managed to wake a sleeping co-op giant, or merely prod a tired agreeable dwarf? The answers can be found after the break.

Resistance 2 Split Screen Co-Op Problems?November 10th, 2008 at 9:53 AM by Marc "DjinniMan" Allie

One of the key titles in this year's PS3 holiday lineup is Resistance 2.  Many features we love here at Co-Optimus have been implemented, such as an 8 player co-op campaign and local split screen co-op.  However, it appears there are some serious issues with the latter.  Co-Optimus reader "blakepro" was the first to bring this to our attention, in a forum post.  However, it seems the word is out, as you can read in this snippet from a review at PS3Blog.net:

Player 2 Progress Not Saved!
I saw online that Insomniac was thinking about tying player 2’s progress to their own PSN account, which would be cool. But at least the game would store progress locally, right? Nope! At one point during the evening last night I exited Resistance 2 and restarted my machine (see why below). Upon re-entering splitscreen co-op, all of Steve’s progress in leveling up his character was lost! This was a deal killer. Why put in all that effort to level up a character when all that work is lost? Crazy. This has to be fixed ASAP.

Reports of network errors when two splitscreen players try to play online are coming up, too.  This whole problem is a real deal breaker, at least in my opinion.  First Fable 2, and now Resistance 2 botch the co-op, at least partially.  Hopefully, a patch will be coming soon to change this issue.  (Thanks to user "billb" for the link to the review.)

Correction: the review quoted above was incorrectly attributed to PS3Lounge.  The article has been corrected, and I apologize.

Source: Link

Co-Op Looks Good in Resistance 2November 07th, 2008 at 9:48 AM by Marc "DjinniMan" Allie

Gears mania has definitely hit here at Co-Optimus, but GoW2 certainly wasn't the only huge release of the week.  AAA title Resistance 2 debuted this past Tuesday, and IGN's review is already up.  You'll recall the game features an 8-player co-op mode, which is above and beyond most games of this type.

Besides the large number of players, Resistance 2's co-op has several other nice feature that make working together with your friends just that much easier.  2 players playing split-screen can hook up with others online, which has always been a favorite feature of mine.  Plus, the co-op isn't just a rehash of the single player campaign.  Instead, co-op-ers are thrust into the role of an elite faction called the Spectres.  The co-op scenarios exist alongside the single player story, showcasing different parts of the war.  Each of the classes gets bonus experience for doing cooperative things like healing, sharing ammo, etc.  Additionally, scaling difficulty is included, as well.  This quote sums it up nicely, I think:

Each player is forced to rely on the other skills of their party mates to survive, but the one thing that I've found in playing a number of multiplayer matches is that anyone, from a newcomer to a seasoned veteran of the mode easily falls into a specific role and gets a hang of the gameplay, making it one of the most accessible multiplayer modes around.

As if our wallets weren't already being pulled in a dozen directions from awesome games this season!  You can expect Co-Optimus' own review late next week, courtesy of Jason "OrigamiPanther" Love.  In the meantime, go sell some plasma.

Source: Link

Resistance 2 Co-Op Campaign About 15-20 HoursOctober 30th, 2008 at 7:59 AM by Nicholas "bapenguin" Puleo

 

According to a post on the NeoGAF forums by Insomniac Games community manager J Stevenson, the co-op campaign should take somewhere in the neck of 15-20 hours to complete on it's own.  This was in a response to a post complaining that the co-op campaign only had 5 maps.

There are six locations, each has quite a few different areas, and a single-playthrough of any will not show you nearly the entire map or all of the different set-ups on it due to the randomization of the playpath. It probably takes between 15-20 hours to see every single co-op set-up and encounter.

If you read our hands on preview,  you would have heard about the random objectives per map. The handful of times our team successfully completed a map it took about 45 minutes.  You may also remember I said the downside of the map randomization is that it seems to hurt the story in co-op mode.  I believe the above statement pretty much confirms each map is basically a set of objectives against AI, and not a true campaign.  And that's perfectly fine in my book.

Source: Link

Giant Resistance 2 Ad Scares Small Children, Office WorkersOctober 22nd, 2008 at 1:24 PM by Nicholas "bapenguin" Puleo

 

With 8 player co-op title Resistance 2 a short few weeks away, the marketing campaign has kicked up in a BIG way.  The above picture is for a building size ad for the game featured in download Los Angeles.  Luckily no office workers were harmed in the making of said ad, though a few screamed in fear before having their morning coffee.

Gotta say, that's one of the more innovative ads I've seen.  That giant Leviathan is actually a boss in the game players must take down; though it's not known whether or not he makes an appearance in co-op play.

Hit the read more link for another pic.

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Resistance 2 Co-Op Beta UnderwayOctober 21st, 2008 at 9:04 AM by Nicholas "bapenguin" Puleo

 

In case you missed it this weekend, there was some pretty good Resistance 2 Co-Op News.  First up, the beta started.  Those folks who preordered via Gamestop or subscribed to Sony's Qore service should have received their codes via email.  If you haven't gotten yours yet, you may want to check your spam filters.

The co-op portion of the beta is in an area called Orick, and it supports randomization of player paths to increase replayability.  Character classes in co-op are capped at level 10, which according to the above chart, should take you a good chunk of time to obtain.  With so few games coming out this fall, you'll have plenty of that...right?  (That was sarcasm)

While the beta won't feature any simultaneous split screen, the full version will thanks to a day 1 patch from developer Insomniac.  Score!

Source: Link


Found 25 Articles


I hope this works with Grand Theft Auto Chinatown Wars. There's a lot of multiplayer goodness to have in it.
Be ready to laugh your arse off then.Bioshock is a game that made it's name on atmosphere. Being alone in a perfect world destro
Addendum to my playlist I checked out Assassin's Creed II, and it's pretty awesome.
I've been playing on Nightmare mode, and I've done the Circle of Magi, Redcliffe, The Urn Quest, and Orzamar.Not having too many
  Left 4 who?  Resident 5 what?  Pa-shaw!  I bring you the latest screens of the first DLC of Borderlands, titled the Zombie Isl
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