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Torchlight 2 Co-Op Review

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It’s strange to think of Torchlight 2 as the Action RPG’s greatest hope, especially in a year that saw the release of Diablo 3, but here we are. I was an enormous fan of the original Torchlight, but there was one glaring omission: no co-op. Will Torchlight 2 bring all of the charm of the original, and provide a heaping helping of co-op goodness? Yes. A thousand times yes.

Rather than bring back the original cast of character classes, Runic’s gone back to the drawing board and created four new classes for Torchlight 2: the Embermage (spellcaster), Outlander (spells + ranged weapons), Berserker (crazy melee), and Engineer (melee with wonderful toys). In a nice twist, the three original classes are recast as characters in the storyline, and one of them just so happens to be a villain these days.

For my adventures, I chose the Embermage. He started out by chucking spears of fire, but expanded his skills to be able to launch hot columns of fiery and/or electric death. As I added status effects to enemies, each hit I landed caused pulses of elemental pain to hit their enemies. My dual-wand slinging brought delightfully unstable effects- nothing made me smile more than my attacks suddenly spawning a huge meteor to land on top of my foes. This holds true for all classes, but my abilities made me feel almost overpowered, despite the difficulty level keeping me in check.

The pet system returns from the original game with a few new additions. You can still offload all of your unwanted loot onto your furry friends and send them back to town to sell it while you’re galavanting around the countryside, but now you can even have them buy potions and other consumables for you while they’re gone. This had an unintended side effect, however, as I now resent my cat’s lack of enthusiasm when I ask him to go grocery shopping for me.

Torchlight 2 is probably the most fluid Action RPG I’ve ever played. Character movement is faster than most games in this genre, and slinging abilities around is a breeze. A new charge mechanic has been added to each character- successive attacks build up a meter that provides a huge but temporary buff to their abilities. The Embermage’s charge ability allows him to hurl spells with impunity, while the Berserker’s increases his movement and attack speed. The charge abilities can really turn the tide of a difficult battle, and I’d definitely recommend building your character in a way that maximizes their effectiveness.

Speaking of building your character, Torchlight 2 provides an awful lot of freedom in both the loot choice and skill selection. All characters can use all items (though some are class-restricted), so if you’d like to make an axe-wielding melee Embermage you’re more than welcome to try. You can’t respec your character or undo stat point assignment, but you can reclaim up to the last three skill points you’ve assigned for a small fee. This leaves you free to experiment with new abilities and gives you an “out” if you decide they don’t synergize well with your build.

There’s a lot more variety in the game than you usually see in this genre. Boss battles come quite often, and each one is unique. Some are surprisingly challenging, and most bosses bring friends. Sadface. Special enemies called Phase Beasts lurk around the maps and defeating them spawns a portal to a challenge room where you must do things like defeat waves of enemies while standing in a zone, or simply kill a miniboss and choose to open one of three doors with his key. One particularly challenging dungeon has players having to manage a difficulty fight while trying to stay within the beam of a spotlight.

The art style and music are both beautiful. Runic’s art team has really outdone themselves with the staggering amount of assets put into the environments, and the personality put into each enemy type shines. It’s a doubly impressive feat when you take into account the low-poly models used in the game.



 
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bapenguin
9:11 AM
9/20/2012

I think what blows my mind with Torchlight 2 - it's a $20 game. So much value here and there's mod-ability and more.


Shazoo
10:04 AM
9/20/2012

FIVE OUT OF FIVE, amazing, I saw you playing it pre release and had me scratching my head. Glad you were able to get in a review that concreted my concerns with the game. Only problem now is my game unlocks the minute I should be clocking in for work! doh!


Locke
12:18 PM
9/20/2012

I've been playing this alongside Mike and I echo all of his thoughts. Torchlight 2 is a delight to play and I can't wait to get 6 people together.


Sting187d
2:12 PM
9/20/2012

I can't sign in... and the website keeps timing out. -_-


pheriannath
2:31 PM
9/20/2012

Apparently their servers are getting hammered right now.


smurphster
2:41 PM
9/20/2012

--- Replying to pheriannath -----
Everyone heard Co-Optimus gave it a 5/5 and had to check it out!


justabaldguy
4:30 PM
9/20/2012

Makes me wish I had a gaming computer, this sounds so awesome. Alas, I'm a sad panda.


txshurricane
4:39 PM
9/20/2012

Now THAT's what a 5/5 looks like. Nice!


Sting187d
4:46 PM
9/20/2012

--- Replying to justabaldguy -----

Actually, one of the best features of torchlight is the low system requirements. The game runs on laptops and on-board video. You don't need a gaming computer to play this... just a computer would do!


kevinclough
5:00 PM
9/20/2012

I heard an interview with the developer and they mentioned something about people might want to limit their co-op party to 4 people even though the game supports 6. The person didn't give the reason why so I am wondering if anyone can explain the pros and cons of 4 players versus 6?


pheriannath
5:34 PM
9/20/2012

Unsure. As stated in the review, I never saw so much as a single dropped frame. Then again, I have a decent rig.


vagrantauthor
5:50 PM
9/20/2012

I have a decent rig (570 GTX, 6 gigs RAM, etc, etc.) and I've seen some terrible performance. I haven't singled out the feature or option to reduce frame-rate drops, but it's more than noticeable in certain areas early in the game.


Mugsy
6:43 PM
9/20/2012

Wasn't expecting anything less than 5/5... two top co-op games in the same week. Decisions, decisions.

Kudos to Runic for keeping system requirements down like with the first game. Being able to run this on my 13" Lenovo with an i3 and Intel integrated graphics is just excellent.


Shazoo
11:39 PM
9/20/2012

sigh, 10 1/2 hours after launch here and its the first chance I get to play and the servers are down. Reminds me of diablo 3 launch.


Mugsy
11:58 PM
9/20/2012

But at least there's offline play!


rafoca
6:34 AM
9/21/2012

So sad it is not coming to consoles this time I hate playing on PC´s


blakepro
10:13 AM
9/23/2012

I too was hoping for a xbla release. I have the first game on both platforms and much prefer the console version.


Bestuardo
2:57 AM
10/16/2012

Love the review. Love the game. But why does 5.1/5 become "EC" in the reviews list?

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Total Comments: 18

Release Date: 09.20.2012
Genre: Action RPG
ESRB: Teen

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