Halo Wars Co-Op Review

Review System(s): XBox 360
Nicholas "bapenguin" Puleo Monday 09th of March 2009 08:16 PM    

Attaching the word Halo to anything seems to print money for Microsoft, but it was something of a surprise to see the game Halo Wars on Microsoft's game menu. Strategy games are never big sellers, certainly not to the caliber of a first person shooter, but Microsoft chose RTS veteran (and now closed) developer Ensemble Studios to create the game. Set 20 years before the events of Halo: Combat Evolved, Halo Wars follows the story of Sargent Forge as the humans battle the Covenant. But when the Humans discover what the Covenant are actually doing on a remote planet, they realize that it's a stop at all costs type scenario. While the story lacks that certain mystical overtone that draws people into the Halo universe, there are plenty of moments where players can't help but smile. One thing the Halo games always had was strong co-op gameplay, something most strategy games are lacking. So it was a surprise to us to see Halo Wars not only had co-op, but had co-op throughout the entire campaign.

Consoles have never been a strong point for RTS games, most players find themselves fighting the controller. The problem has traditionally been adapting a PC RTS to a console. Halo Wars looks to solve this by completely taking a PC out of the equation. What you find is a control system that while similar to most console RTS games, has a lot of a small tweaks that simply make it feel more like a console game. You'll find radial menus to aid in base building, and quick triggers to select all your units on the screen or on the entire map.

There's two standout control pieces that I think set Halo Wars apart. The first is the alternate attack or Y button. Units can attack simply by hitting X on an enemy, but there's also a limited and more powerful alternate attack by pressing Y. For instance your troops may throw grenades, or you Spartan may jack a vehicle. This subtle addition really brings the player down to the battlefield and makes the game feel more action oriented. The other control addition is the sub select menu, which is a blue row of units that sits at the bottom of the screen. What this does it allows players a quick way to sub-select unit types while still retaining control of all troops. For instance I can select all units with LB and then use the right trigger to select just my Warthogs - then quickly select a group of grunts and hit Y. What this does is eliminates the hunt and pick of choosing a certain unit out of crowded screen.



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Tags: xbox 360 2 player co-op halo wars reviews




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12 Total Reader Comments

phrozenfearz at 08:34 PM on 3.9.2009
Does this game really allow for 2 player local co-op?
 
bapenguin at 08:37 PM on 3.9.2009
No it does not. It's an RTS and would be incredibly difficult to split the screen.

http://www.co-optimus.com/game/878/XBox ... _Wars.html
 
phrozenfearz at 08:42 PM on 3.9.2009
That's what I thought, but the little blip at the top right of this article says

Halo Wars

Platform XBox 360
2-Player Online Co-Op
2-Player Local Co-Op

Got me excited for a second...
 
bapenguin at 08:59 PM on 3.9.2009
Ah sorry bout that. Glitch in our DB. Fixed.
 
Mrxknown_JG at 10:17 PM on 3.9.2009
Nick, you're such a tease

Sounds good, I really liked the demo. Here's hoping I can grab someone for co-op action in May
 
Biohzrd451 at 08:09 AM on 3.10.2009
Very fun game, even more fun just messing around vs comps doing 3v3 or 2v2. Covenant Prophet of Regret FTW!
 
justabaldguy at 08:10 AM on 3.10.2009
Nick, what did you notice about the difficulty in single player vs co-op? Does it scale to change, just get incredibly easy, or somewhere in the middle?

@JG - I may rent this eventually, so if you don't get to it until May I might wait until then and co-op it with you.
 
Tino at 09:02 AM on 3.10.2009
From what I can tell it's the same. You still just get one army between the both of you. You just both get to manage it. Extraordinarily well done.
 
Biohzrd451 at 09:35 AM on 3.10.2009
@baldy

The difficulty seems about the same just in coop you are able to better address the situation as you each control the units you created, so say one guy builds up tanks and you run infantry hey can take the brunt of their force while you widdle down air/ anti vehicle with your guys.
 
Anonymous at 04:08 PM on 3.11.2009
I only played it for a few hours so far in co-op and not being a traditional RTS fan like Starcraft(Company of Heroes is just plain fun) I had a fun time, not as fun as I do when playing something like Vegas but some nice system link fun. They have a nice little story so far and cut scenes in co-op to keep you watching.
 
Zecon at 05:38 PM on 3.11.2009
This game felt a little humdrum solo, but is really amazing on co-op, well done!
 
xxW4R EAGL3xx at 06:59 PM on 3.11.2009
I love this game. Don't have it, but rented. I'm just blown away. The score is correct to me.
 

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