Halo 3: ODST Co-Op Review
Review System(s): XBox 360
I'll admit right here and now that the Halo franchise is one of my favorite franchises in gaming. I was hooked from day one when the original was released, as I spent an entire weekend playing it in co-op with my college roommate. Now we've arrived at our fifth Halo title, and the fourth shooter in the series with Halo 3: ODST, and while Master Chief's story may have come to an end there's still plenty of lore left in the Halo universe. But like many, I was a bit skeptical as to whether or not a change in characters and formula would work.
ODST takes place between Halo 2 and Halo 3. The Covenant have just discovered Earth and are looking for something deep within the planet. As the ODSTs are dropped into action a Covenant cruiser suddenly makes a slip space jump right in the middle of the mega city of New Mombasa. The five ODSTs in our story are scattered throughout the city as a result, and you as the nameless Rookie must piece it all back together. You'll work through a darkened and wrecked city in the middle of the night finding clues to your squad's whereabouts. With every piece collected, you'll trigger a new flashback and a small scenario is played out. Bungie has touted the game as more opened ended, and to some degree its true. You can walk around the city exploring areas and unlocking audio clues about how the city of New Mombasa fell. That being said, you are limited to where you can go by locked gates and shields, supplied by the City's AI known as the Superintendent.

Speaking of those audio clues, the audio logs are extremely well done, and have a hint of I Love Bees flavor to it. The ODSTs are voiced by an all-star geek squad of actors from Firefly and Battlestar Galactica, which is definitely a nice touch. And finally the music in the game is probably the best that Martin O'Donnel has created to date. There's some truly atmospheric stuff here that just shines.
While there's not a whole lot of "new" in ODST, there is a whole lot of polish. Graphically it's the best looking Halo game to date, with some truly gorgeous effects and back drops. There's the visor system, in place of the old radar system, which aids in discerning enemies, items, and cover by supplying colored outlines of these objects. You also have access to a full screen map and waypoint system you control. The biggest change to ODST is a return to something that Halo 1 had - a health system. In a day in age when the "take cover to regenerate health" is the norm, it feels very refreshing to go back to the health system. Why? It's tension. The tension it creates when your health is beeping, begging to find a med station, it adds so much to the game. It causes you to make a decision. Do I attempt to take out that small squad of Covenant? Or do I backtrack and find health? It gives you a consequence.
That and split screen.
Maybe if we spam them with enough angry remarks, they'll patch in matchmaking for Firefight. Probably not.
nice review. i'm a bit disappointed by the lack of matchmaking but with only 4 spots, it shouldn't be hard to find friends to play with. what's more disappointing is the lack of ODST multiplayer. i want to play some objective games as ODST squads. CTF, assault, VIP, and territories would all be fun.
Anyway the checkpoints are dynamic, they've always been. So there's no set checkpoint system where if you get here your guaranteed to get a checkpoint. Just like Halo 3 had. So yes, there is that risk, but the health for the most part is pretty plentiful and there's always an escape route it seems.
I am still disappointed about the Elites, but only because they're my favorite enemies. With all the reverting back to some of my favorites (I'll admit, when Master Chief gained the ability to recharge all his health, some of the charm was lost for me) I was hoping to hear my old school Elites.
Also @Smurphster I don't recall any fire grenades in Halo 3 - There were the two types of stickies, and two regular types. They may have been patched in later (Like some of the "items" and such that I noticed were new.) Which would still make them a new addition for an out-of-the-box Halo 3 game.
Stickies: Plasma, Spike
Normal: Frag, Firebomb
There were fire grenades in Halo 3, but they're rare and never show up in Matchmaking,
Glad to hear the checkpoints aren't totally unforgiving. There have been a few scripted checkpoints from the beginning-- kill X enemies, hear Cortana make Y comment-- and they've given me some trouble at times, but it sounds like they did a decent job here.
Props for still keeping system link so I can play 4 player lan. I have yet to check out firefight but I probably will tonight if I dont do more Marvel UA2 which has a fun story even if the action gets a little dull at times.
I was greatly disappointed to find out that the ODST, despite supposedly being weaker, plays and feels stronger than the Master Chief ever did in any of his titles. Spartans might be superior canonically, but in terms of the game, why would you need Spartans when mere ODSTs can even flip over a tank?
Total Comments: 18
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