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Dynasty Warriors 7 Co-Op Review

Review
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WARNING: DO NOT PURSUE LU BU.

You’d think after six main series entries and several spinoffs to the Dynasty Warriors series, Koei would grant us our PhDs in Asian History with a focus on the Later Han Dynasty, but alas, they’ve decided we need one more refresher course and thus, we have Dynasty Warriors 7. 

Once again, you’re thrust back into a fantastical retelling of Luo Guanzhong’s Romance of the Three Kingdoms and yes, you’ll once again put a stop to the troublesome Yellow Turban Rebellion along your path to glory. Each of the kingdoms (Wei, Wu, Shu and as a bonus: Jin) has its own campaign, telling their side of the story, though honestly, the only substantial difference beyond all the grandiose posturing and fortune-cookie dialogue is what characters you can play as.

Combat is still based around stringing together normal and strong attacks to build up your Musou gauge, which lets you unleash a powerful, army-destroying attack. Stringing together combos and using your Musou as a finisher is a necessity, especially once you become locked in combat with enemy officers.

"Behold! My ultimate attack! DREAMY GAZE: ACTIVATE!"

A new addition is the ability for your officers to carry a secondary weapon. Switching between your weapons triggers a special move or effect, such as an area-of-effect stun or even spawning a phantom clone of your character to fight alongside you for a few seconds. Weapon switching also allows you to extend your combos, building your Musou meter faster. Mastering this sytem will definitely make murdering (pardon me, “knocking out”) thousands of medieval Chinese soldiers an easy task.

Defeating enemy officers allows you to collect weapons as well as health, damage and defense upgrades. These stat increases are permanently attached to the character who picks them up, and are persistent through all of the game modes. By the time you clear a campaign and move on to Conquest mode, you’ll have a suite of high-power officers to choose from.

The big problem endemic to the Dynasty Warriors series is repetition. If you’ve played through one campaign, there’s little reason to go through the others unless you want to unlock officers or see the different sides of the story.



 
Reads: 24697
 
Author
Mike Katsufrakis
Artist and Podcast Host

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pheriannath
7:58 PM
4/11/2011

Add at least a half point to both scores if you're a fan of the series like Jason and I. Just throwing that out there.


OrigamiPanther
10:54 PM
4/11/2011

Just echoing and backing up Mike's sentiments with this entry. Having played almost every main entry in the DW series (with a slight toe-dipping into Samurai Warriors [big fan">), this particular entry really comes together well as far as the story goes and tends to stay fairly true to the historical fiction laid out in the Romance of the Three Kingdoms novel. It is rather baffling that co-op has been dropped in the Story mode as pretty much every mission has you fighting alongside others, and that's my biggest gripe about the whole thing.


Psyclops
11:27 PM
4/11/2011

Ok, my question for you (and anyone else who's played the game) is this how many kills (ahem... KO's) were you getting in a single mission? Cuz my friend and I basically just play these games to see who can defeat the most amount of soldiers, and unless we can get up to 4 digits, it's usually not as fun, haha.


OrigamiPanther
8:01 AM
4/12/2011

KO's have definitely gone down, on average, for missions. Through the Story missions, you can probably get around 1000 for a good portion of them, but Conquest missions are more like focused strikes against a target or to get a target to a location so KO's are diminished. That being said, there is 1 Conquest mission (which Mike hinted at) where you can easily rack up 1200 KOs each.


pheriannath
10:58 AM
4/12/2011

To expand there's an achievement for getting 3,000 KOs in a single mission, and one for getting 100,000 total during your playtime.


Metalmoura
2:32 AM
4/13/2011

i am kinda surprised that there was no mention of the online coop system. after getting the game and friend and I did some conquest on live, and we soon found out that there was something very strange. From what i can tell it seems that each player sees their own version of a soldier or officer but they share health between both players so as i am wailing on, lets say Zhou Tai my friend would just see the same officer standing there but loosing health. so its not really game breaking or anything but it did make it a bit strange to fight side by side, and it just encouraged us to split up more often. so we never would get to see those sweet 2 person combos and what have you


pheriannath
9:47 AM
4/13/2011

Online co-op worked as I expected it to, the only oddity we experienced was that powerups sometimes only appeared for one player.


Metalmoura
4:05 PM
4/13/2011

i thought it was a little lame to be honest, still love the game and still play online but if i had to choose between local coop or online i would rather do local.


Mad Dog
12:04 AM
4/14/2011

The KO count actually maxes out at 9,999 kills. I managed to get it up there at the Battle of Chibi...my game glitched, and massive waves of enemies continously spawned in this tiny little area.

As for the co-op, I was slightly disappointed with the limitations. When it comes to local play, I think I had more fun skirmishing in DW6. However, playing online with friends in other countries was a lot of fun.


Brent Douglas
1:49 PM
5/1/2011

The game is to repetitive to the others.
You know, and the graphics are alright, pretty modern.


SwordOfWar
12:01 AM
7/31/2011

If you've played Dynasty Warriors before, its basically the same stuff.

But if you want a fun co-op experience killing endless hordes of enemies it's worth getting.

let's be honest Dynasty Warriors really doesn't have much of a story. Mostly map battle after map battle with a few cut scenes here and there (and if your on co-op no cut scenes so far from what I can tell in conquest).

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Total Comments: 11

Release Date: 03.29.2011
Genre: Action
ESRB: Teen

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