It is quite possible that Blizzard wanted to spite those people who have deemed Diablo III too colorful, contrasting it from the rest of the franchise. By hiding the magical fairy land of Whimsyshire within the depths of the Diablo III, players are given a land that no one thought they’d find within the confines of a Diablo game.
As 1996 drew to a close, a new chapter in videogame history was beginning. On December 31st of that year, Diablo was released. It was a smash hit, and forever altered the gaming landscape. Diablo was a hybrid, blending action and RPG elements together, and it was incredibly fun to play, especially in cooperative mode with a few friends. Today, we’ll take a look at each game and expansion in the series, tracking the evolution of Diablo in anticipation of the launch of Diablo 3 next week.
When looking at game design, a few things are necessary in order for co-op to work properly. Most of these things gamers don’t think about on a day to day basis - and it’s not covered in our Co-Op Terminology guide. It’s the core principles for getting players to work together, which Ubisoft designer Patrick Redding disclosed at GDC. He talks about moments where he is very satisfied with during the co-op test phase, and things that every developer (should) think about during co-op development.
It has been eleven years since its release, and people are still playing, modding, and just plain enjoying Diablo 2. A new patch for the 'Hell Unleashed' mod has recently released, and it is specifically tailored to co-op players.
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