Here at Co-optimus.com, we tend to preach co-op in games that should pretty obviously have co-op. Well, this time we have backup from the people over at IGN, who recently made five simple suggestions about how to improve on the Xbox 360 and PS3 versions of Ghostbusters. Most of the recommendations were technical things, like having a map available for gamers, or aiming tweaks – it's when they touched on a co-op storyline our heartstrings were plucked.
"Alright – we know there's a multiplayer mode in there already and this is hardly a quick-fix, but come on, guys - if there was ever a game that begged for four player co-op, this is it. You have four squad members, typically. You have a campaign with levels that beg to be traversed with a friend."
If ever a game needed storyline co-op, Ghostbusters is it. We're glad the Wii version has this covered, but our general disappointment in the Xbox 360, and Playstation 3 versions will be ongoing.
Oh, and one more important Ghostbusters issue, that I personally feel is overlooked in many games, is a missing map. Even evil, rule breaking pirates are diligent enough to have maps, so why are developers ignoring their maps so often?
"There's nothing worse than having to second-guess AI routes. In Ghostbusters, Egon can suddenly take off in a strange direction while you're mid-ghost capturing – and while he may know exactly where your next way-point might be, you don't have any indicators. This becomes more problematic in environments like the hotel, where there are a lot of winding corridors and branching routes."
For the record, having a co-op buddy cover the role of Egon, or anyone else in the group, they wouldn't run off in a random direction when they need to be near. Just saying.