When checking out Resident Evil Mercenaries 3D at PAX East, we did describe it as a beautiful game. It turns out there was no visual trick to that beauty, as Capcom has come forward to reveal they’ve reused some console assets when designing The Mercenaries 3D to really bring the game a console feel on a portable platform.
Capcom’s producer Masachika Kawata is really happy with the result we’ll be playing this summer.
When the engine team got the specs for the 3DS they asked, 'Can we make MT Framework move on this thing?' They laid the groundwork and got everything moving to the point where we were using some of the same assets from our home console games - and they were working on the 3DS. After they laid the groundwork we got the Mercenaries team on there, and they went wild with seeing how far we could go in making the game look great on the 3DS. We're very proud of how far we've come with it. It was definitely a big challenge.
The 3D teaser trailer had us wow’d as a co-op community, and it turns out there is a reason why.
If you are looking for an early preview of Mercenaries on the iPhone though, be warned it’s not truly co-op. The “Resident Evil Mercenaries VS” is largely a versus game, even if you place A.I. in the position of your opponents (as would be the case with comp-stomp co-op). Not only will you be swarmed with regular enemies of The Mercenaries mode, but 2 A.I. hero characters will proceed to hunt you and your partner down as well.
Don’t fret though, you don’t have much longer to wait for The Mercenaries 3D as summer rapidly approaches. June is the month to look out for, and you better believe it’s worth the wait.