I’ve been writing MMOCO for over a year and a half now, and though we’ve discussed some awesome co-op features that certain MMOs possess, we haven’t specifically looked at why we, as co-op players, play MMOs (or should consider playing them). Now, I certainly can’t speak for the entire community, but I can share some of the reasons I personally play MMOs as co-op experiences. Maybe you share some of my reasons, or maybe after looking at them, you might consider trying out an MMO as a co-op experience. Or maybe you have some of your own reasons that you’d like to share. As always, we love to hear from you, our readers!
Playing with More Friends
I have about 8-10 friends that I play games with regularly. At any given time, it’s unlikely that all of us are playing the same game; however, it’s not uncommon that at least 5 or 6 of us are playing the same one. As co-op gamers, I’m sure you guys know that a 5 or 6-player co-op game is not unheard of, but it’s uncommon. Most co-op games cap out at 4 players and some at 2 or 3. The average party size in an MMO is 5 or 6 (though in some it can be as low as 4, or as great as 8 or 10). The average “raid” size nowadays is two parties (so usually 10 or 12 players). This kind of grouping size more suits my needs for playing with all my friends who are playing the same game.
Roles in a Group (Classes and Specializations)
Alright, I’ll let you in on a secret: I’m a sucker for well-defined roles in a group. I love jabbering on about silly topics like “group composition,” “team builds,” and “class specs.” I love having a role on a team or in a group. I usually take a support, healing, or utility role; a role that makes my group stronger, or more durable, or able to do tougher stuff. Some co-op games have this type of take on team play for sure, but in MMOs, it’s almost a given. Whether it’s saving people in the nick of time with a well-timed heal, or making them deal ridiculous damage with a strong buff, this is usually where I’m in my element.