Co-Optimus: Approximiately how many different "Fusion Powers" will we see? What's your favorite one?
Dan: Each hero can fuse with every other hero in the game. That leads to a staggering number of fusion combinations. The game will ship with 24 heroes on disc. Between those heroes, that’s over 250 combinations. Once we factor in downloadable content, the number of fusions could easily top 400 combinations. Each one will have subtle characteristics representative of each character’s powers.
My favorite fusion is the fiery tornado. It will pick up any object in its path and leave a wake of destruction and debris. Gameplay isn’t the only reason it’s my favorite though. It was one of the first fusions we concepted, and it plays just how we imagined it. It reminds me of how proud I am of my team, and how far the game has come.
Co-Optimus: Will MUA2 players be able to play with a friend locally with another pair of players online?
Dan: Yes. We felt this was an important improvement for cooperative play. The game will support any combination of 4 players locally or online, even if it’s one player on one side, two in another location, and the fourth somewhere else entirely.
Co-Optimus:What's one of your favorite moments from the game?
Dan: One of my favorite moments is when players must choose a side to support in Civil War. We’ve kept the moment under wraps so far, but I can tell you why I like it. The choice occurs in-game. It really builds a sense of tension as you approach it. The feedback we’ve gotten from everyone who’s played the game internally is always interesting, and everyone has found unique, personal reasons to choosing the side that they do. Of course, you can always explore the other side the second time around you play the game.