Co-Optimus - interviews News Archive

Showing articles about interviews

by Paul Acevedo 0
Interview
  • pc
  • playstation 4
  • xbox one
  • nintendo switch
  • playstation 5
  • xbox series
  • couch
Learn the ins and outs of the prequel to one of our favorite beat 'em ups.

River City Girls Zero Developer Interview

Last year, WayForward knocked the socks off of beat 'em up fans all over the world by announcing not just one, but two new games in the River City Girls series: River City Girls Zero and River City Girls 2. Fast-forwarding to 2022, River City Girls Zero has launched on Switch and will be coming to more consoles and PC shortly. RCG Zero is a fas...

by Paul Acevedo 0
Interview
  • pc
  • playstation 4
  • xbox one
  • nintendo switch
  • playstation 5
  • xbox series
  • couch
Learn how the giants came together in this monsterous beat 'em up from 13AM Games and WayForward.

Dawn of the Monsters Interview

Dawn of the Monsters, the first real kaiju themed beat ‘em up, has just launched on consoles and PC. It’s a titanic occasion as players can finally become giant monsters and robots and stomp through cities in 2-player local co-op. We spoke with Alex Rushdy, CEO at 13AM Games and Creative Director of Dawn of the Monsters, about the game&...

by Jason Love 0
News
  • pc
  • playstation 4
  • xbox one
  • online
A chat with Tower Five about their forthcoming action-strategy game

Lornsword Winter Chronicle Interview

Tomorrow is a big day for Tower Five, an independent French developer that is comprised of a few former Creative Assembly folks. Their first title, Lornsword Winter Chronicle, will leave Early Access on Steam, and it will also be available on PlayStation 4 and Xbox One. The game is described as a "story-driven action strategy game" that supports drop-in/drop-out couch co-op; naturally, we were interested in learning a little more about it. Designer Renaud Charpentier took some time to talk with us about what players can expect from the game, and what influenced the co-op design.

by Jason Love 0
Interview
  • pc
  • playstation 4
  • xbox one
  • nintendo switch
  • couch
Curb stomping a friend\'s soul back into their body is a revive mechanic that should be in more games

River City Girls Interview

A new entry in the River City (aka Kunio-Kun) franchise arrived last week on PC, Xbox One, PlayStation 4, and Nintendo Switch. River City Girls puts players into the shoes of Kyoko and Misako - the girlfriends of the usual series' protagonists, Kunio and Riki - as they attempt to track down whoever kidnapped their boyfr...

by Jason Love 0
News
  • pc
  • playstation 4
  • xbox one
  • online
You had me at "better loot drops"

Gunfire Games Discusses Co-Op in Remnant: From the Ashes

Gunfire Games' Remnant: From the Ashes has been out for two days now, and initial reviews are quite favorable. In part that's due to the difficulty of the encounters in the game, which requires players to come up with some interesting ways of dealing with whatever gets thrown at them. The other part is tackling those encounters with friends (or strangers). A recent interview with Mike Maza, Principal Designer at Gunfire Games, sheds a little light on how the team approached co-op.

by Jason Love 0
Video
  • pc
  • online
Shooting aliens in hallways has never looked so good

Red Solstice 2: Survivors Arriving This Year, Ironward Interview

Back in 2015, a new Croatian developer released their first title: the survival/tactical strategy game, The Red Solstice. We played a couple times for our weekly Monday night "Let's Play Co-Op" streams, and always had fun even if we died a lot. A couple years ago, they then released a twin-stick shooter set in the same universe, Solstice Chronicles: MIA. Now, they've got a new game coming out, The Red Solstice 2: Survivors, a follow-up to their first title, and it's looking to be more of that good tactical strategy action. They released their first gameplay trailer today to show off what we can expect this time around, and we spoke with Hrvoje Horvatek from Ironward about how this all came about.

by Jason Love 0
Video
  • pc
  • online
A hybrid F2P co-op action RPG that is way more than the sum of its parts

Breach Hands On Impressions and Developer Interview

QC Games unveiled their debut title, Breach, a couple months ago during this year's Gamescom. Billed as a third-person, co-op action RPG, there weren't a lot of details about what the game actually was at first. After getting my hands on it for a bit, I can see why. This might be one of the hardest titles I've ever had to describe while also being one of the most fun.

by Jason Love 0
Video
  • pc
  • playstation 4
  • xbox one
  • couch
  • online
No Oscars were harmed in the making of this video

30 Minutes of A Way Out Gameplay with Director

We're just a few days away from the release of Hazelight's entirely co-op action/adventure title, A Way Out. Josef Fares, the game's director, has been making the press rounds in anticipation of its imminent arrival and last week at GameSpot, he played through a portion of the title to show off that co-op in action while also discussing things like the game's length, working with EA to make the game, and more.

by Jason Love 0
News
  • pc
  • playstation 4
  • xbox one
  • online
"Like Payday, but better" is a pretty good sales pitch, tbh

Creative Director Behind RAID: World War II Reveals Its "Heart and Brain"

It felt like it just came out of nowhere, and it will be here (on PC, at least) next week. Lion Game Lion's RAID: World War II arrives soon but before it does, creative director Ilija Petrusic wanted to shed a little light about this four player co-op shooter with that "isn’t just Payday 2 during WWII."

by Jason Love 0
News
  • pc
  • playstation 4
  • xbox one
  • online
Interview sheds a little light on it all, but it doesn't sound too different than past offerings

Call of Duty: WWII's Zombie Mode is a Call of Duty Zombie Mode

The PlayStation Blog spoke with senior director Jon Horsley from Sledgehammer Games about the Zombie Mode in the forthcoming Call of Duty: WWII. There are a few interesting tidbits scattered in the interview, but it also sounds like there isn't anything particularly new here compared to the Zombie Modes of the previous Call of Duty entries.

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