To crush your enemies, see them driven before you, and to hear the lamentation of their women...and Jump Packs.
I was surprised by how well balanced the classes were. I said aloud that the Devastator was toast once a Raptor got close to him. A member of the dev team pointed out that the Devastator class has a ground stomp move that could stun the Raptor, giving me time to unleash my hellish firepower. It wasn’t easy to pull off, but it gave me a chance in a melee fight. Tactical/Chaos Marines' weapon variety and ninja roll kept them in the battle. Assault/Raptors were vicious in close quarters, but susceptible to being blasted out of the sky. I really didn't favor any one class over another. I usually copied the loadout of whoever killed me and then quickly spawned, ready for revenge.
The day was capped off with a multiplayer tournament. Whoever won got to take home a replica Chainsword. Yep, that's me holding it. Nope, I didn't win it. The victor was decided by kill totals after three matches. I knew I was screwed after the first match, where I only got six kills. In the second match I earned 10. I followed that up with 16, giving me 32 total. The winner had 48. Congratulations.
Space Marine will ship with only two multiplayer modes, Seize Ground and Annihilation. These are your basic capture/defend point A/B/C and team death match modes. THQ and Relic have more modes planned as DLC. No word on a price or release date.
I really enjoyed my time with Warhammer 40k: Space Marine. But don't take my word for it. A demo drops next week. Hell, you can play it on Steam this Wednesday. Check it out and let us know what you think. We won't have a full review up for Space Marine until the co-op comes out, because that's kind of what we focus on around here. I have high hopes. If THQ and Relic give as much attention to the the co-op mode as they did the multiplayer, we should be in for a real treat. WH40k Space Marine hits the Xbox 360, PlayStation 3, and PC on September 6th.