Realtime Worlds has an Awkward Relationship with Ruffian Games over Crackdown 2

Nicholas "bapenguin" Puleo June 18th, 2009 at 2:29 PM    


 

Have you ever had a crush on someone, only to have your friend (or former friend) move in and take him or her right from underneath you?  That's kind of what happened to Crackdown developer Realtime Worlds when Microsoft chose Ruffian Games to develop Crackdown 2

Now what if you had to live in the same house with the person that stole your crush?  With former Realtime World developers on the Ruffian team, and both development houses in the same town in Scotland.

 

Q: And do you get on with Ruffian okay?

David Jones: Yeah, it's just one of those awkward moments. In terms of the franchise, as always - as with anything we've created - we're always keen to see it do great things. This is like a bump in the road... was there really no way it could have been done by one of the studios Microsoft shut down...?

So why did Microsoft choose one over the other?  And why didn't Realtime Worlds offer up to develop Crackdown too when it had the chance?  The reason is quite simple.  Realtime Worlds DID offer to create a sequel right before the release of the original, but Microsoft "drug its feet" and never committed, so Realtime went on to work on the upcoming MMO APB.  

 

Q: One of the titles announced at E3 was Crackdown 2 - what are your thoughts on that game being developed by Ruffian?

David Jones: Well, obviously we created the original, and you want to be associated with success, so we want to see it go on and do great things. It has such a strong following now, but it was one of those products that came out of nowhere, and I think that was indicative of some of the problems in the industry before - Microsoft didn't quite know what it was, didn't quite know how to market it. It was one of those sandbox games, and I think the success caught Microsoft by surprise a little bit.

We were always ready to start work on the sequel, and get cracking, but one of the big problems facing developers is that you have to know what you're working on about four or five months before your project ends - so at that point we tried to have a discussion, get things kicked off... but in the end we decided to plough ahead with APB.

The bottom line is that what we thought would happen is that a sequel would be done by a studio somewhere... maybe one of the internal studios, or others that they've worked with, and that would be the way it went forward.

I think it was unfortunate that it had to be with a start-up in Dundee... it is challenging to get enough developers in one region as it is, so that was the only little big of negativity to the story.

 

 Maybe the two development houses can get together for some good ol fashioned co-op gaming in Crackdown 2.  Or...maybe they can kill each other in APB.

Source: Link

 Tags: xbox 360 crackdown industry news politics


    N4G : News for Gamers  GamerBlips: vote it up! Share

 



4 Total Reader Comments

txshurricane at 10:16 AM on 6.18.2009
I think there's more to the story, hence the cancellation/delay of the Xbox version of APB.
 
bapenguin at 10:21 AM on 6.18.2009
Could be. It's still coming according to a few interviews from E3 2009. My guess is it has more to do with pricing structure with Xbox Live than the politics behind it.
 
COG_Network at 10:28 AM on 6.18.2009
pseudopseudo says...
From the meeting I sat in with Realtime Worlds for APB, they made it sound like the pricing structure was a pretty massive speedbump for Xbox 360.
 
txshurricane at 10:47 AM on 6.18.2009
Probably true on both counts. Still...usually when a developer gets upset, there's more to it than "he screwed me". Could be that Ruffian underbid them, or something to that effect. These things happen when people combine their passion with a business model.

That said, I'm excited for both titles. I hope that the shrewd tactics of Ruffian don't put APB under.
 


Login to Co-Optimus to comment.



Comment

Related Games

Crackdown 2

Platform: XBox 360
8-Player Online Co-Op

Well, you kicked up a stink and now you are getting what you want. Also people modded in dedicated servers.
I'm always up for a game. Add me.
Re: Borderlands 11/21 8:30 pm
I'm new to the game but so far loving it. Having trouble with finding good co-op people though or maybe its just my style of pla
I posted about these a while back I think. Even so, here's the ones I know- = playedPandemic-On the Brink (pandemic add on)-Spac
Although I hate the lack of party chat I've gotten over it since I understand why its not in anymore. Theres also search and des

846 Co-Op Games
4278 Members
1723 Reviews
8094 Ratings
Detailed Stats

 RSS Feed

 News Only Feed

 

Puleo Web Enterprises © 2009


Powered by LiquidWeb