Fairytale Fights PAX 09 Preview

Katrina "ShadokatRegn" Pawlowski September 8th, 2009 at 8:10 PM    


 

Game Name: Fairytale Fights
Co-Op:
Yes
Co-Op Type/Multiplayer Type: Local/Online
Publisher/Developer:
Playlogic
Release Date: October 27, 2009

If we were to judge a book by it's cover, Fairytale Fights would appear to be all too full of bunnies, flowers, and everything nice. Fortunately for us, Playlogic took the fairytale angle and ran in the opposite direction with it. Fairytale Fights encourages you to slaughter giants, skate on blood, and have the best time in the many fairytale provinces possible.

We got our hands on both the Xbox 360 and PlayStation 3 versions of the game. It's worth noting that both versions of the game were as identical as two games on separate systems can be - they played the same, had identical level builds, and were visually twins. Four player co-op means four main characters; Red Riding Hood, Jack (and The Beanstalk), Snow White, and The Naked Emperor ('s New Clothes). Each player can pick up any of the 100 or so weapons throughout the game, that includes: stabbing swordfish, dicing with chainsaws, shooting with muskets, and 96 other things!

When playing the game, you'll use your left analog stick to move around, and your right analog stick to attack in whichever direction you move it, similar to Too Human. This style of control only took a minute to get used to, and worked very smoothly through the game with enemies attacking from all sides. As you attack enemies and break things in the environment, you'll pick up coins to cast into wishing wells for weapons or potions in exchange. Potions can either be thrown at enemies to stun or harm them, or consumed for a personal bonus effect - I was only exposed to a love potion, which stunned enemies when thrown, or turned me invincible if I drank it.

Visually, this game isn't just a cartoon - a lot of work went in to Playlogics own proprietary volumetric liquid system, as well as the dynamic slicing of your enemies. The Volumetric Liquid system unique to Fairytale Fights dictates how real the fluids in this game work. Blood is thick and coagulates as real blood will, water splashes and moves the way water does. The Dynamic Slicing system comes in to play a lot, as you will be doing a lot of slicing and dicing. When you hit an enemy, you'll be chopping them up like a Ginsu knife commercial, the pieces of their bodies will split and separate in whichever direction they are hit.

This makes slicing weapons the most attractive and sought after weapons in the game, especially amusing through the picture-in-picture displays you get periodically when hitting your enemies. The best way to get this picture-in-picture display was to build up an attack meter by stringing combos or not being hit while attacking to unleash a major volley from whatever weapon you happen to be holding. Your character will slice and dice for a good 30 seconds without interruption, utilizing the dynamic slicing to it's full potential.

One of the biggest questions I had in the game came from playing co-op and accidentally beating the snot out of my co-op partner (and vice versa.) I was pleased to learn it is possible to turn the friendly fire on or off, depending on your own personal level of cynicism.

Fairytale Fights worked hard to do everything in a different way than it had been done before. Aside from the level of gore in a cartoonized fairytale game, this also applied to the way the game works. Fairytale Fights is a side scrolling brawler in the vein of Marvel: Ultimate Alliance, with a heavy emphasis on platforming elements. You'll spend as much time dicing enemies as dodging circular saws and trap doors, adding a lot of depth and variety to the gameplay.

Being a full retail game, one has to wonder what all was crammed into this title. I'm here to share that there will be approximately 10 hours of gameplay, with several Fairytale stories fleshed out in this platforming style. Each of the 4 main character stories are included, as well as several other recognized characters. These levels are all very different in the way they look, and will have their own unique enemies to throw our way. We can also look forward to seeing other playable characters and chapters via DLC after the games release (no details yet, but we promise to pass on more info when it becomes available.)

This game would be recommended for any type of gamer, hardcore or casual, so the punishments for dying aren't too extreme. You'll lose your weapons, and be out of the game for about 10 seconds - but no other punishments come from being walloped by woodsmen. Where the punishment for dying isn't terribly extreme, the gore and humor in this game is extreme with extra X's. I'd have to say skating around on pools of blood between enemies will never get old, and I'll spend quite a bit of time on that aspect of the game.

This game was completely brilliant to play. I laughed out loud at a lot of the quirky little jokes, had a lot of fun swinging at enemies and figuring out how things worked, and I look forward to playing the full version of this to see where they go with all of these different fairytales! Subtle Fairytale jokes, like having Mirror, Mirror (on the wall) be your friendly guide through the different levels, brought the kid in me out to play again. I really stand by the fact that all age groups, genders, and types of gamers will enjoy this game quite a bit, and should at least give it a shot!

Bottom line, this game is pleasantly deep and varied in it's gameplay. It won't be the standard brawler or platformer, mixing things up often enough to stay addicting for long periods of time, with loads of other goofy things to do along the way as well!



 Tags: playstation 3 xbox 360 pax 2009 fairytale fights preview


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31 Total Reader Comments

blakepro at 03:15 PM on 9.8.2009
I cant believe how over the top violent this game is..

The whole slice people in half in any direction and mutilate them stuff is outrageous.

I know it will appeal to many, but I think it might be a little much for me.
 
ShadokatRegn at 03:19 PM on 9.8.2009


To be honest, the colorful atmosphere almost detracted from the actual violence, so it didn't seem that bad as it was happening - try the demo when it's out, you'll probably notice different things while actually playing it.
 
smurphster at 03:31 PM on 9.8.2009
i'll definitely have to try the demo but i don't know if i'd pay $60 for this. it looks like a lot of fun though. we'll see.
 
Psyclops at 03:34 PM on 9.8.2009
Everytime I see this game, all I can do is laugh. hahahahahahahahahaha
 
bapenguin at 03:35 PM on 9.8.2009
I'm buying this game day one. It's absolutely hilarious how ridiculously violent it is. Skating around on blood as the Naked Emperor wielding a swordfish is permanently burned into my brain.
 
ShadokatRegn at 03:36 PM on 9.8.2009


Full retail game doesn't necessarily mean $60, but the developer I spoke with didn't know what it would go for. For instance; Banjo Kazooie Nuts and Bolts released at $40 or less, and it's my guess that Fairytale Fights will be similar.
 
smurphster at 03:42 PM on 9.8.2009
true... i thought i heard it was $60. i'm suffering from information overload right now (thanks!) so its likely that i'm wrong.
 
ShadokatRegn at 03:44 PM on 9.8.2009


Well, most people hear "full retail" and assume that is the case. And, it very well may be - like I said, we weren't able to get an answer for that one. But, fingers crossed (though, I'd be getting it regardless to be honest. 10 hours of varied gameplay is absolutely worth it.)
 
seshat at 04:12 PM on 9.8.2009
I may be repeating myself, but do you guys know if this game will allow for combined online and couch co-op?

The style of this game reminds me a lot of Fat Princess. I thought this game would be a downloadable title.
 
Bakken Hood at 04:13 PM on 9.8.2009
Did anyone here play a little-known (and co-op friendly!) original Xbox title called Raze's Hell? Kind of the same concept; cute visuals under a thick layer of blood and guts. The game was hardly deep, but I laughed every time I splattered Hello Kitty's gun-crazed brother across my screen like a bug on a windshield. Granted, part of that game's charm was its $20 launch price, but I smile just thinking about the stupidly gory stealth kills and often hilarious(-ly profane) chipmunk-voiced dialogue.
 
BigBadBob113 at 04:15 PM on 9.8.2009
Ive had my eye on it for awhile. It sounds like its going to be a blast. I wont drop $60 on it, but its definitely going to be on the top of my Gamefly queue when it comes out.
 
ShadokatRegn at 04:19 PM on 9.8.2009


We were fairly certain they have combined local and online co-op, but that wasn't confirmed either - awaiting the confirmation e-mail on that before we know for sure!
 
Tasark at 05:38 PM on 9.8.2009
that looks awesome! i can't wait.
 
Mrxknown_JG at 06:18 PM on 9.8.2009
Too Human controls? No thanks...may rent
 
Nuhru at 06:51 PM on 9.8.2009
Is it gonna be released to PC too? Or have they changed plans about that..
 
Torg001 at 07:15 PM on 9.8.2009
Wasn't crazy about Too Human controls (or lack there of). Sounds like it might be a visual treat though.
 
ShadokatRegn at 07:25 PM on 9.8.2009
In response to the Too Human controls; because the camera and style of gameplay is significantly different than Too Human - it's not the same. The way you attack is similar is all that was meant by it, but Fairytale Fights utilizes it a lot better, honestly.
 
Etanos at 09:46 PM on 9.8.2009
@Nuhru, Yeah, it looks like it's still going to be released for PC. At least they still show the "PC DVD-ROM" logo on their official website. However, it looks like the PC version is going to be released later in 2010.
 
mook06 at 10:51 PM on 9.8.2009
local coop and all sounds sweet, but ill probably rent, seems like i would get bored fast
 
Syphous at 03:36 AM on 9.9.2009
Sounds like an entertaining game... I have to say though, up until this article I thought it was an arcade title.
 
roland at 06:02 AM on 9.9.2009
Oooooo, I hadn't noticed that this had 4 player offline co-op! A game the whole family can play together...though that seems a little odd to say about this one.
 
betteroffZED at 06:24 AM on 9.9.2009
This game has some serious potential for fun at home. I imagine the GF and myself would really enjoy playing this.
 
smurphster at 07:03 AM on 9.9.2009

what's wrong with kids playing games about fairytales? oh maybe its the slicing enemies in half and skating in their pools of blood... gotcha
 
mattism at 11:37 AM on 9.9.2009
I am always looking for something fun to play.
 
Dschinghis at 11:58 AM on 9.9.2009
Uh oh, antagonistic co-op mode in a beat-em-up? I'm getting River City "mean mode" flashbacks...

@Syphous - Yeah, I thought this was XBLA too. Anyone heard what the MSRP will be?
 
Rogue_hunter at 12:25 PM on 9.9.2009
I like the concept, the demo I played was fun, but I can see it wearing thin/getting repetitive. But the concept is still the main draw here, and it's fun.
 
Heretic Machine at 02:31 PM on 9.9.2009
I'll need to try a demo, but the game looks like it is right up my alley.
 
Zonf86 at 11:55 PM on 9.9.2009
whole thing sounds like a lot of fun!
 
txshurricane at 03:26 AM on 9.10.2009
The platforming elements are frustrating, because there is no ledge-grab, and no character shadow to speak of. Plus, the controls are very sensitive.

The "Too Human" right stick applies well here. Trust me, it works better than Too Human did, and you're not sliding all over the place.

The gore is simply crazy. I don't know if it will fly at my house, but I couldn't stop laughing. There are no disembowelments or anything too sick like that...just a lot of blood and bones during the cross-sections of fairytale characters getting sliced and diced.
 
bapenguin at 03:45 AM on 9.10.2009
It honestly looks like Play-Doh characters getting sliced and diced.
 
cave at 10:47 AM on 9.10.2009
This looks good but the question is would it exist if not for Fat Princess or Castle Crashers, it seems like they were heavy influences.
 


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