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Halo Reach Details Begin to Surface: Classes, Stealth, Weapons, and Health

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Issues of GameInformer are hitting subscribers hands, and with that the first details of Halo Reach have been unveiled.  

The article focuses on all the upgrades the engine is receiving, making the game the best looking and most fluid Halo game to date.  For the first time all characters will be motion captured, providing smooth animation throughout the game.  The engine, though it's unclear whether it's a new engine or an upgrade to the existing Halo 3, is a lot more robust supporting dynamic weather and 20 to 40 dynamic light sources.  As a comparison, Halo 3 had 3 to 4 dynamic light sources.

Despite upgrades in one area, the game is actually going back to Halo 1 roots, it is a prequel after all, and bringing back the shield and health system.  We'll also see many Halo 1 weapons return, yes the magnum, as well new ones like the Designated Marksman Rifle and a Carbine Needler.  There's also new moves like stealth kills, and armor abilities like Cloak and Sprint.

The game features six characters, each with their own "class" and specialty.  They are all part of "Noble Team" - consisting mostly of class III Spartans.

Carter-259 – The leader of Noble Team.

Kat-320 – The only female spartan and Second-in-command of Noble Team

Jorge-052 – Heavy weapons specialist, and a Spartan II.

Emile-239 – Stealth.

Jun-266 – Sniper.

The main character is Noble-6, the one you'll be playing in single player.

But what about co-op?  There's nothing specifically mentioned, other than it would have features in line with previous Halo titles.  With what's laid out above us, we have to assume our previous assumptions were correct.  6 player co-op is in the works, Bungie just may not be ready to unveil, and/or, commit to it.

Update:  According to CVG they are claiming 4 player co-op again.  Here's the snippets.

 

 

  • Six times as many Spartans on the field
  • Set days before the events of Halo 1
  • Bungie talks of huge scale combat
  • Big battles are the major new push
  • A sense of Reach under seige
  • Cinematic tone of up close war journalism in camera movements
  • Reach is a more serious approach to the Halo franchise
  • The Health bar drains after your shield goes like in Halo 1
  • Designated Marsman Rifle new weapon (somewhere between sniper rifle and battlerifle)
  • Plasma pistol, sword and needler also mentioned
  • Only frag and plasma grenades return
  • Game tells story of six-man Team Noble
  • Focus on making the Covenant dangerous and fighting again
  • Mag talks of a generational leap forward on tech over previous Halo games
  • Armour abilities replace equipment
  • AT LEAST Four-player campaign, two player co-op split-screen, save films, 16 player deatchmatches

 

 

For now take this all as somewhat rumor and hear-say.  Until we get the magazines in our hands officially or GI updates their site at least.

Source: Gameinformer.com

 
Reads: 17696
Next Story: No Co-Op Games for Xbox Live's Game Room? 
Author
Nick Puleo
Owner and Managing Editor

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severe_009
9:13 AM
1/12/2010

Hmmmm... so there's different classes now, so whats new?


DjinniMan
9:24 AM
1/12/2010

I hope they don't limit it to 4 player co-op, since from what we've seen, all the Spartans will be in the cut scenes. I also hope we get 4 player split screen, but that may be too much to ask.


HobocidalManiac
9:51 AM
1/12/2010

Classes, Stealth
Weapons and Health?

Are you a poet, Nick?


Sabre
9:54 AM
1/12/2010

I've only ever had 1 4 player game of halo, so the coop numbers don't bother me.

As long as the gameplays good, I don't really care. Although the 'wartime journalism camera angle' makes me think of horrible shaky cam. Bleh.


Bakken Hood
12:15 PM
1/12/2010

Drop-in/drop-out? Firefight matchmaking? They're talking about the improved engine, and they don't have anything to say about fixing what was wrong with the last one? I'm not asking for an apology, just an answer.


smurphster
12:27 PM
1/12/2010

only 4 player co-op is disappointing. i really hope they crank that up to 6.

side note: doesn't anyone use flat-bed scanners anymore? the article links to "scans" but really its just some schmuck posting high-res images taken with a camera. a flatbed would give a much better image (no glare, perfect lighting, no curvature in the pages) at lower res and a smaller file.

edit: i just read the GI article. it says reach multiplayer/co-op has feature parity with halo 3 however, there are new and improved features. which means we can expect AT LEAST 4 player co-op online, 2 player split-screen w/ online, 16 player competitive.


txshurricane
5:41 PM
1/12/2010

I hope we're not limited to the classes of the characters. I'd hate to be stuck with someone I don't like using.


Mrxknown_JG
5:42 PM
1/12/2010

From the game Informer screens I got this:

--- Replying to Game Informer -----

So while probably not full custom looks. I expect the same level of customization has the ODSTs in FireFight (minus helmet removal).

I also like the updated looks of the marines. They look better equipped (and hopefully smarter) then the marines that would die by the wayside.

I like the modified abilities. Basically, an updated approach to the equipment. Instead of wondering what the thing I just picked up does, use it, and therefore waste it. The ability recharges. The new sprint ability is nice!

However, I doubt we will see invincibility, gravity lift, shield drain, shield regeneration, or bubble shield abilities. but considering I didn't think they would include camouflage, maybe I'm wrong.

Glad to see Bungie taking chances.

@txshurricane, it's still unclear what effect playing as different characters has. so I don't you will be restricted from certain actions. The armor abilities seem to allow better choice of what you can do.


smurphster
5:46 PM
1/12/2010

--- Replying to txshurricane -----
did you read the GI article? there are supply stations where you can swap your equipment/abilities. it seems very reminiscent of tribes but not as advanced.


txshurricane
5:53 PM
1/12/2010

--- Replying to smurphster -----
During the campaign? That's what I'm concerned about.


Mrxknown_JG
7:35 PM
1/12/2010

--- Replying to txshurricane -----

Where the article only states that during the demo the player switched from his armor ability of sprinting to the camo ability. The article doesn't state what else is done during that interaction. But I highly doubt it will affect your "class". There is still too little information on the matter.


smurphster
8:25 PM
1/12/2010

--- Replying to Mrxknown_JG -----
the article made it seem like that was the extent of the "classes" but i'm sure bungie has lot of secrets yet so we'll see. there's definitely a huge shortage of info


Mrxknown_JG
9:32 PM
1/12/2010

--- Replying to smurphster -----

well, personally I'm glad there's little information. Far too many times I get splatter with detailed story and levels months before a game is released. What's so tempting about something that isn't a mystery?


Biohzrd451
7:26 AM
1/13/2010

Sounds intresting will wait to see how it pans out and if they fix alot of the stuff that held ODST back.


txshurricane
10:38 AM
1/13/2010

--- Replying to Mrxknown_JG -----
JG, you're the last person I'd expect to hear this from. You make up your mind about games based on screenshots alone!


Mrxknown_JG
6:37 PM
1/13/2010

--- Replying to txshurricane -----

Where's this coming from? BTW congratz on the Burn Notice paperbacks


txshurricane
7:35 PM
1/13/2010

--- Replying to Mrxknown_JG -----
Oh, just a little leftover angst from the Army of Two thread. And thank you, I've already finished one of the books. It was pretty good!


bapenguin
8:50 PM
1/13/2010

--- Replying to smurphster -----

Thanks for posting that, just read it as well. Stupid internet.

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Total Comments: 18

Release Date: 09.14.2010
Genre: FPS
ESRB: Mature

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