It was only yesterday that the embargo on Capcom's Captivate event lifted and news about what Capcom has in-store for gamers over the next year was revealed. Included in this bevvy of information was the announcement that Bionic Commando: Rearmed, the remake of the classic NES title, would be getting a sequel, though it wasn't clear whether or not the sequel would also include a two player co-op mode like its predecessor. Well, Capcom has released the official details and it seems that not only will two player co-op be back, but it will also be "better than ever." While that's all that's revealed about Bionic Commando: Rearmed 2's co-op, the rest of the details offer some possibilities for how the co-op could be improved.
From the CVG news post:
- New Weapons, attacks and enhancements for the the all-purpose Bionic Arm
- New platforming mechanics provides more freedom and challenges. Now the impossible is within your "leap!"
- New physics-based puzzles will take the platforming experience to another level
- 2-player co-op is back and better than ever.
- Enhanced graphics and better camera functionality.
- All new musical score inspired by NES-era sound effects, produced by the same creative mind behind the original Bionic Commando Rearmed soundtrack
- Cut-scene art designed by cutting-edge art studio Massive Black, whose previously worked on Infamous, Bioshock 2 and,God of War III
One of the biggest issues I had with the co-op in Bionic Commando: Rearmed was how it never really felt like the second player contributed much to the overall experience. Sure, having a buddy along made the game more fun, and the boss encounters actually changed when two players were present, but I never got that real "co-op experience" that I've had with other games; even other platformers. Perhaps Bionic Commando: Rearmed 2 will fix that with some of the new physics-based puzzles and the new attacks/enhancements for the bionic arm. Hopefully, some of those enhancements will include unique co-op moves, like maybe grabbing your co-op buddy and flinging them across gaps, that will make the co-op "better than ever."