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Co-Op: In Style, or Going Out?

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A "relic of the Cold War". That's what M once called the star of 007: Everything or Nothing, the only James Bond co-op game to date. Although the line was spoken in one of the films, it applied to the Bond franchise inadvertently: Everything or Nothing was also the last 007 game to feature co-op, since Activision took the reins from EA and reverted a perfectly good third-person co-op action game back to its relic days of first-person shooter. Don't get me wrong - I enjoyed Quantam of Solace as well...but there's a reason why it's not on my game shelf, and the former is.

Ben Griffiths of Platform Nation posed a question this week: is co-op a fad with an inevitable expiration date? It's a concern for the gaming community, because a large portion of us want to see co-op continue and grow. Single-player experiences change and evolve, multiplayer pushes the bar both online and off...is co-op a true hardwired method of gaming that deserves to be encouraged, or just a facet of the overall multiple-player experience?

Right now, cooperative play is enjoying a certain flavor-of-the-month status and developers are falling over themselves to include it in their games, even to the extent – in some cases – that it takes priority over single-player gameplay in terms of design theory and development time. Not too many complaints have been heard just yet but is it possible that co-op might soon go the way of previous fads like (cover your ears, kids) the dreaded “QTE”?

It's a valid question, for sure, but obviously from someone who doesn't see co-op as an essential part of the bulk of his gaming. You see, Ben apparently suffers from an accute case of AI Headache, claiming that when games are developed with co-op players in mind the AI (artificial intelligence) fill-ins are usually very frustrating.

Certainly, AI players can be annoying - to say the least. But to blame the lack of AI competence on diverted resources doesn't really add up when faced with games like Call of Duty 4: Modern Warfare, wherein the AI was exceptional - and essential - yet it can be argued that the vast majority of time and effort went into the game's award-winning competitive multiplayer. After its commercial success, its sequel pushed harder in both aspects...and then added co-op. Apparently Infinity Ward - once satisfied with the stability of the single player and versus framework - caught on to the not-so-elusive notion that adding co-op draws a significant crowd, one that has actually been gaming since gaming was born.


A poster for Joust, one of the first co-op video games

And not only is co-op a staple in gaming history, it's largely considered a development that has yet to tap its true potential. Ken Levine, games director at Irrational Games, answered ten questions for the Academy of Interactive Arts and Sciences in 2009. The final question implored him about the immediate future of gaming. His answer? Co-op.

The last six months has cracked open the real potential of co-op a tiny bit. I've been playing a ton of Left4Dead, Resistance 2, Warhammer Online and I'm not someone who is big on multiplayer except for endless bouts of pathetic WoW solo grinding.

A quick look at our database will tell you that he's not the only one; marketability for cooperative gaming is very high right now. Last week Ubisoft's Patrick Redding single-handedly pulled the rug from under Infinity Ward community manager Robert Bowling, who was adamant that co-op ruins the cinematic experience that single players usually enjoy.

I think now what we have is a generational shift, where the core of the mass market are people who both want to have a deep story, memorable moments and all of the drama and meaning and investment that we typically have always had in single player games, and they also want to be able to share it with their friends.

They don’t want it to be a solitary experience, they want to be able either to sit on the couch with their girlfriend and play, or be on Xbox Live with their best friends and play, and feel that something is unfolding according to some design intention, and they’re getting a chance to experience that but it doesn’t have to be that alone.

Oh, you mean that this interactive medium that we call "gaming" can actually provide an entertaining and optimal story-driven experience without taking the controllers out of our hands? That's amazing! (Excuse me while I pick up my eyes...they just rolled right out of my head...)

Incidentally, Splinter Cell: Conviction (review) scored higher than Call of Duty: Modern Warfare 2 (review) in our co-op reviews, and matched its general score. A glance at the user ratings for each will also show that Conviction (page) is slightly more favorable than Modern Warfare 2 (page) among our readers.


Splinter Cell: Conviction is currently one of our reigning champs for co-op friendliness

Ben's editorial essentially culminates in a shaky middle ground that pits solid co-op titles against the ones that never really delivered.

Whilst Gears of War and Halo might have been successful in offering a slick co-op story experience on a par with strictly single-player shooters, other titles haven’t quite cut the mustard.

Perhaps it’s time for a few other developers to follow Valve’s lead in recognizing where co-op play is best employed as well as where to draw the line. Otherwise we’re in danger of sacrificing the possibility of a suite of games finely tuned to one particular playing experience in favour of a market full of jacks-of-all-trades and masters of none.

That's not necessarily a bad idea, and one that many of our users and staff have insisted is the only way to keep games diverse and interesting. To call co-op a "current craze", however, is a mistake. Just because a cooperative mode or campaign was less-than-stellar doesn't demean the entire concept of cooperative gameplay.

In 2010, we will see our games database crack 1,000 games (the mostly-complete list is at 973 now). Bottom line: the past is riddled with co-op, the future promises more co-op, and the present...well, the present is the best time to get on board.

Source: Platformnation.com

 
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thegaminggoose
4:41 PM
4/27/2010

Oh, I am glad this article was posted. I was thinking in similar terms earlier in the week. Yes, horrible AI is placed into games with co-op. Why? It is the insistence of creating a cinematic gaming experience and including the second character in that experience. Games in the past never suffered from this because the stories were not character driven as they are now. With online technology in consoles, Co-op should be the standard and better writers with better writers need to be brought into projects. I rarely see anyone who exhibits any amount of skill when they write a game story. If they possess it, then they are not showing it there. Stories repeatedly think inside the box and operate in mundane cliche's (sorry no accent marker here) at the expense of the gaming experience. The hard solution? Why not write two stories and be done with it. If space is an issue, then users can DL them once they buy the game. Sure, codes will be an issue with used game sales, but companies want to phase that out anyway. Just my two cents.


smurphster
4:47 PM
4/27/2010

wow, that's a rather odd statement. is multiplayer a fad? of course not. its been around forever. so has co-op! games have gone through interesting phases with the introduction of online play, but co-op has always been around. co-op is having a renewed push because it has been put on the back burner for developers for far too long (mostly due to technical limitations).

i think some people (including us at times) rely too heavily on their own gaming experiences and forget about the big picture and what they may have missed for whatever reason. my experience with gaming has always been pretty co-op oriented due to always having brothers, friends, roommates, and now my wife to play co-op games with. i've missed out on TONS of single player only games. that said, i'd never say single player campaigns are on the way out or just a fad. some great experiences are had playing solo (although i'd much rather be playing co-op).


bapenguin
5:23 PM
4/27/2010

I was really surprised when I read the article, obviously I'm the most biased person here, since I created an entire website around cooperative gaming - but I don't consider co-op gaming a feature.

I consider it a genre.

Sure we've seen different application of co-op styles of play, but I definitely think it's a genre. Just like someone likes first person shooters, RTSs, and the myriad of other cross genres that popped up like Action/RPGs - i think co-op is another hybrid one of these.


Dr0kz
6:30 PM
4/27/2010

Co-Op is the future, players will only demand it more and more and turn down games equally because they lack it. Gaming is become more social and Co-Op fits in there perfectly. If anything it will steer towards a standard for most genres.

There is just alot of different variations of Co-Op so it can get confusing, but the baseline is always working towards a goal with a friend, or 3.
The problem is that alot of companies simply can't get it right(DeadRising2), or simply don't even try(Fable2), all just to have that Co-Op Feature on the back of the box. Those companies are, if it would be possible, killing the desire for Co-Op.

None of my friends are very fond of games that don't offer co-op, it really has to be good for any of us to buy it, if it does include co-op however it immideatly has undivided attention and give it a good chance to see what it is all about.

I mean, i can't even imagine playing torugh games like Halo, Gears, Borderlands or TimeSplitters without Co-Op, it's barely half the fun.


Who is this guy anyway?


roland
8:33 PM
4/27/2010

The one or two decent points he has are lost amidst a bunch of poorly thought out arguments.

From the source "It%u2019s all very well attempting to give gamers more of what they want but if your game doesn%u2019t lend itself to cooperative play, does it really make sense to sacrifice development time and resources to a pursuit of the zeitgeist?"

That's the kind of sentiment that we've all expressed here before, and is probably the biggest and best criticism you can level against poor co-op.

Oh, and I'm pretty sure he couldn't have actually been alive (or actively in arcades) in '83 when Dragon's Lair came out. I don't know anyone who saw/played that who instantly decided "that QTEs were as dull as scripted dishwater."

I'm kind of surprised nobody from here has commented there yet.


Zonf86
4:52 AM
4/28/2010

Co-op is it's own genre - and while I love it, we'll always need single player experiences, versus experiences... the lot.

I just hope co-op modes develop into co-op campaigns in more games. Halo (and others) has shown you can have a single player story driven experience AND play it in co-op.

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