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New Resident Evil 6 Details Emerge Along with New Screens

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Capcom have just released fresh new details of Resident Evil 6 for the 360, PS3 and PC.  The fact sheet reveals details about the game's characters, playable and otherwise, as well as hints at locations.  We also learn that unlike Resident Evil 5's "no these aren't zombies" bad guys, Resident Evil 6 will have full fledged undead.

So who is on the character list for the game?  We've got Chris Redfield and Leon Kennedy as what appears to be the main characters along side two other characters - Helena Harper and a mysterious character who's only details are given as a mercenary who was told that he is "the man to save the world."  

Setting wise, a ficticious fishing town of Lanshiang set on the Chinese coast is one of the areas Chris Redfield will be traveling to.  The new zombies encountered in these areas apparently will run and jump at you.  There's a new zombie type revealed as well called the J'Avo, which apparently exhibit a lot of human traits like the ability to work together and use weapons

Finally there's news that the game's control scheme has been completely redesigned, allowing full freedom of movement while shooting as well as the ability to roll, dodge, and take cover. 

Resident Evil 6 is confirmed to have two player co-op and rumored to offer a 6 player online co-op mode.  It'll be out later this year on the Xbox 360, PlayStation 3 and PC.

 
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Nick Puleo
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pheriannath
10:17 AM
2/15/2012

Revelations allows you to move and shoot as well, so perhaps we can finally welcome the series to the modern age of third-person controls?

Guessing the folks who want a more traditional survival-horror title are gonna be pissed.


Mrxknown_JG
12:37 PM
2/15/2012

--- Replying to pheriannath -----

As many have pondered, the franchise is moving into a more action-oriented gameplay than the horror elements it was founded on. Does that spell doom? For some exisiting fans, maybe. But who knows if the franchise will be more or less successful.

I haven't heard too many good things about RE:ORC. So... maybe it just depends on the developer.


Biohzrd451
1:05 PM
2/15/2012

--- Replying to Mrxknown_JG -----

If it follows along the lines of RE 5 it will be a soild co-op title, Raccoon City just seems like something I wouldnt want to spend 60 bucks on... if i can snag it for around 20 come Summer I will probably do it.

I still say the Merc guy is Hunk.


bapenguin
3:52 PM
2/15/2012

I'm not sure how taking control away from the player ADDS horror.


Mugsy
4:05 PM
2/15/2012

Good news RE the controls. Had they sorted this out in RE5, I probably would have bought it. The inclusion of 2 player co-op (I'm assuming through the campaign) is excellent news. Hopefully, it'll be both online and split screen.


Burdman2345
10:53 PM
2/15/2012

is it going to have a local co-op campaign like re5. if chris and leon are in two different places.


Biohzrd451
6:47 AM
2/16/2012

@Burdman

I believe each character is paired up with another partner.

For example Leon is with some girl I believe, and the Merc guy has a female companion as well. As for Chris I would assume from the trailer it is another BAAS solider.

Hopefully that answered your question.


CoopBob
6:59 AM
2/16/2012

--- Replying to bapenguin -----

I Know I was horrified by the controls in RE5! But seriously, I might actually play this one now that it has modern controls.


Mrxknown_JG
9:53 AM
2/16/2012

--- Replying to bapenguin -----

I was taking about the horror elements of the original games. Now I am not advocating one path or the other, just felt like mentioning this side. I think I would prefer the series to go back to it's roots a bit (not too much), only because there are a ton of action games.

By taking some ability away from the player, it gives the player less of an advantage, hopefully forcing them to think more about their actions before jumping around like a rabbit peeing on things.

For example. the L4D series takes away the players ability to see enemy placement as shown in the Halo series by the use of radar. Also, when in a dark environment the flashlight limits the player's field-of-view. The series also limits the control a player has on the amount of melee attacks they can perform.

For the classic Resident Evil series, the lack of control made the use of guns very limited and the choice to run around zombies not an easy task.

For most horror games that ahve the intent to scare the player or provide tense situations with overwhelming odds, limiting the player is an element of the horror genre of games.


smurphster
11:16 AM
2/16/2012

the problem with classic RE controls is that if i were actually there in RL, i'd be able to use/aim a gun properly (well, to the best of my abilities of course). contrast that with your other examples... if i'm in a dark room, of course i can only see what i shine my flashlight on... if i have a motion sensor, obviously i can see enemies around the corner when they move. RE's controls puts an artificial obstacle in the way and that frustrates players. nobody gets frustrated when they're playing L4D and only have a flashlight to light their way.


Mrxknown_JG
11:40 AM
2/16/2012

--- Replying to smurphster -----

All I am stating is that for fans of where the franchise started, the games have changed dramatically.

You are talking about, I guess, immersion. Where you should have as much control as you would have if you were there. But that's not true for platformers and other games that extend the player's ability to satisfy certain criteria.

The criteria for the first Resident Evil game was to force a certain field-of-view at certain locations since the camera was not over-the-shoulder, but always having a different view as the player moved from spot to spot.

It all just depends on how the developers want to setup their game. What emotions they want to evoke. Making the controls more accessible does increase the amount of people that can pick up the game, but it just seems like Resident Evil is following in the footsteps of other games and not making their own path.


smurphster
12:10 PM
2/16/2012

well i think there are several problems with what they're doing. in RE5 they made half the effort to mimic a modern FPS. if they had gone 100%, they would have made FPS players happy. if they had not gone FPS at all, the fans of the original would have been happy. going 50% just annoyed everyone.

personally, i'm more of a fan of FPS's. i've never been able to play the older RE games. the controls frustrate me to no end.

yes, the developers can do whatever they want, but they're still selling a product that people will use. they have to make us happy, or we won't buy it


Silentstriderm
12:26 PM
2/16/2012

I like the balance struck in RE:5, and appreciate what they were trying to do with slowing down combat, making you really commit to firing your weapons.

Again it comes down to the earlier argument of the fact that the controls were just awkward without some practice. I'm having the same problem with Metal Gear Solid 2 HD. It's a great game, and I don't remember the controls being too difficult on the PS2 but after playing more modern shooters, even the Peace Walker port, the control mapping itself is getting in the way of me enjoying the game.

The same things could be accomplished while also streamlining the button configuration.


txshurricane
12:46 PM
2/16/2012

The original RE/Dino Crisis control were adapted to because the PlayStation controller had no second axis. Now that a second axis is standard, it makes sense to add the control. If they want to heighten suspense, they just need to keep the look speed dialed down to a more realistic level.


Kleep
10:39 PM
2/16/2012

Simple solution? INCLUDE BOTH. Then no one should be pissy. If you want to play the older style with no laser-sights and awkward controls, then there you go. If you're just playing for the Hell of it and don't want to get frustrated, then choose the modern scheme. Heck, they could even include separate online modes cause I'm sure enough people would want some of each.


deathcron11
3:02 PM
3/16/2012

ok im a huge RE fan. I have played every game except the ones on Ds and 3ds. I love where the games have gone. They have evolved with the players. Every hardcore RE fan who have played since the First RE came out have said the same thing. The only controversial one was 5.I loved 5 people didn't like it cause it was more action less scare. So thats why if you check the trailer again you will notice something. the story is broke into three parts. Loen's will be the classic scare and puzzles like RE 2&4, Chris will be action mixed with a little bit of horror like RE5. the new guy will be just action. so its a good mix to the series this will probably be my new favorite game. 5 was amazing cause it had honest co-op. Co-op I live for. So hope 6 has it.If not my wife can watch me play. But I think people need to quit arguing and if you are a just FPS fan you need to stay away from my horror games. L4d was only good cause of co-op didn't deserve horror title. Fear and area 51 are the only good FPS horror games. Fear comes from what you can see not what you cant.

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Total Comments: 16

Release Date: 10.02.2012
Genre: Survival Horror
ESRB: Mature

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