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2008 Co-Op Year in Review

Editorial
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What a year to launch a site dedicated to cooperative gaming!  By our count there were over 100 cooperative titles released across eight platforms.  The Xbox 360 led the way with over 40 titles, and if you roll in the Xbox Live Arcade that brings the number to over 60 cooperative games available on the platform in 2008 alone!  Even more surprising is the fact the Xbox 360 led the way in terms of average Metacritic score of a 72.  Our hats off to Microsoft for providing a stellar platform and support for co-op gaming.  Lets not discount the PlayStation 3 and Wii which provided 35 and 27 cooperative games respectively.  Wherever you looked, there was some good co-op gaming to be had.

There were some interesting trends we saw this year.  The one that sticks out for me is the resurgence of classic co-op games, or classic games with added co-op.  Capcom led the way with 1942: Joint StrikeWolf of the Battlefield: Commando 3, and Bionic Commando: Rearmed.  The best thing about these games was the multiplatform availability with a great $10 price point.   Other notable additions from other publishers include Duke Nukem 3DTron, and Ikaruga.  All of these games had a common theme of being easy to pick up and play, and of course cheap.  It really became the year of the Arcade and Downloadable title as some great original co-op games like Aces of the GalaxySchizoid, and Rocketmen: Axis of Evil all were available.  


Duke Nukem 3D for the Xbox Live Arcade is a great example of a co-op classic revival.


If there was another trend that stuck out at me, it was the fact that co-op moved from a bullet point on the back of the box to the touted feature of the game.  This was easily seen at Microsoft's E3 press conference in which two of their biggest sequels, Fable 2 and Gears of War 2, both had cooperative play brought to the forefront.  Gears of War 2 even created a brand new cooperative mode called Horde just for online play.  Sony's big sequel for the year, Resistance 2, pushed the envelope with an entire 8 player co-op campaign; while Little Big Planet broke new grounds on defining a co-op experience in a family friendly and creative atmosphere.  Publishers were now on board in realizing that gamers want co-op in their games.



 
Reads: 5337
 
Author
Nick Puleo
Owner and Managing Editor

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Biohzrd451
9:48 AM
12/23/2008

I too hope the trend continues in coop and developers also don't forget about those of us who still have friends come over, In my opinion that was the one thing Halo got right the ability to bring a guest on the same box online with you, Left 4 Dead also had this feature and I pray that many others follow down this road.

Heres looking forward to 2009 and even more great coop games!


justabaldguy
11:34 AM
12/23/2008

I love the idea of building games from the ground up with co-op. I want to see designers seriously focus on drop in, drop out game play. That can make or break a good co-op as experience. Halo 3 was fun, but man having to restart a level if someone's connection dropped got old REALLY quickly. I think L4D has it down perfectly, especially with the option to have the CPU take over for a human player at any time. Would love to have others implement this too.

Keep the co-op coming, Mr. Developer!


roland
2:00 PM
12/23/2008

This was a great year in coop. In most previous years, I've had to hunt for good coop games, but this year there were so many that there are easily still a dozen games that I want to play and just haven't had the time or the money for. That's a nice change.

Going into '09, I hope we see further innovation in the coop scene. I'd like to see some more experimental attempts like PixelJunk Eden or the cooperative level design in LBP.


Biohzrd451
2:54 PM
12/23/2008

Yea L4D hand it down the best being able to drop in and out of play is a must now. I still want to see games that allow for guest play though.

I use to be like a competitive gamer but now I have found games that let me coop the experience are so much more fulfilling.

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