Sol Survivor Co-Op Review

Review System(s): XBox 360
Jason "OrigamiPanther" Love Tuesday 27th of October 2009 09:56 AM  
 

As we highlighted in our preview of the title from PAX, Sol Survivor is a tower defense game with a sci-fi feel to it; from the creeps that are protected by force fields to the rail gun and tesla coil turrets.  The premise behind the campaign mode (which has a very loose story to connect each of the maps) is that you are a commander with Sol Paragon, an intergalactic military-type organization charged with the task of protecting the colonists and resources of various planets from the evil Ascendancy (the "creeps").  If too many creeps make it from their landing location to the base (or bases, in some maps) that you’re defending, then you lose and have to start the level over.

Throughout the campaign, your commander chooses his Executive Officer (or XO) from a diverse roster of candidates.  Each of the 10 XOs has his or her own mix of turrets he or she can build in order to defeat the creeps, as well as a different mix of support functions that are used to aid the turrets in the creeps’ destruction.  These support functions, something new to a tower defense game, include such abilities as firing missiles down on advancing foes, hitting them with a firebomb, or dropping a nuke.  While most of the support functions fall into the category of pure offense, other functions provide different kinds of assistance like increasing the rate of fire for turrets’ within a particular area, or causing the enemies to turn around and run back for a short period of time.  In a genre where that extra bit of firepower and/or time to shoot at something means the difference between victory and defeat, these functions really come in handy.  The support abilities, though, are not limitless as each one costs a certain amount of “energy,” a resource that does regenerate over time but not fast enough to provide you with a consistent means of eliminating the creeps; the turrets still do the heavy lifting for that.  These abilities, however, do allow for a new kind of co-op for tower defense games, and add a fairly interesting strategic element to a co-op mode that’s been around since the tower defense mods for games like Starcraft and Age of Empires.


A sample of some of the support abilities you have at your disposal

Sol Survivor offers co-op seekers two forms of co-op play: Duo Campaign and Cooperative multiplayer.  The Duo Campaign, which is limited to just two players either locally or on-line, splits the responsibility of building turrets and using support abilities between the players and allows them to choose a map from any of the solo campaign maps they wish to play.  Even though it’s not a true campaign co-op mode where you progress level by level the same way you do in the solo campaign, there isn’t much of an overarching story that you’d miss out on by jumping straight to the last map.  Once you’ve selected your map, players can choose which XO they wish to play.  The first player has access to the turrets from the XO they select and the second player uses the support abilities of the XO they select, which means that you can come up with some pretty deadly combinations.  Due to the relative strength of some creeps and the amount of damage the support abilities can provide directly, the second player takes on a bit more of a passive role than the player in charge of the turrets, with the occasional last minute save thanks to a well paced gas cloud or missile barrage.  This mode serves as a good introduction to the game for any first time tower defense players, and it works well as a fairly casual play experience, but more seasoned tower defense players looking for more of a challenge and a bit more co-op will likely want to skip straight to the Cooperative multiplayer mode.



Page 1    Page 2   





Tags: xbox live arcade 4 player co-op reviews sol survivor




N4G : News for Gamers  GamerBlips: vote it up! Share



Reader Comments

xxW4R EAGL3xx at 08:10 PM on 10.27.2009
Sounds interesting, but it also sounds like it would get stale after a while.
 
JasonSuave at 01:12 PM on 10.28.2009
Just picked up the demo of this game per your review. Seems really run-of-the-mill for tower defense games; however, the coop makes it fresher. Definitely worth sub-$5, but the $10 that it's currently priced at is a bit steep. Hopefully the devs will lower the price. I also noticed that this game isn't listed in the "featured" or "popular" section of the indie store - despite the clear amount of work and quality that went into the development. This just goes to show that the devs need to have lower price points for these indie games if they want to get featured.
 
rainyn at 12:45 PM on 10.29.2009
I've played the game for nearly a month now. And if I'm driving home and begin thinking of a new strategy for how to beat a certain map, the first thing I might do after arriving home is turn the xbox on and begin playing the game again. The initial levels are short, but later in the game, they are quite long, most taking around 20-30 minutes to complete (assuming you can hold out that long). And if you restart a level mid-way through, you could easily game for an hour without realizing the time flying by.

In short, it's a very addictive and fun game to play. It can be frustrating while you learn and get better at it, but once you get past the initial learning curve the gameplay is very satisfying.

My roommate would come home and I'd be playing, so he'd sit and watch for a while. Well, after a couple weeks of that, he got hooked too and has been playing it ever since. We did try the co-op wars mode once on split screen and I thought it was a lot of fun, but he didn't like the split screen (it splits it horizontally for some reason, so your view is really short and wide. There doesn't seem to be any way to split it vertically - which would make more sense in today's world where widescreen TVs are the norm). I don't have xbox live gold so I can't vouch for any other mode of play, but I am waiting for it to come out for the PC to enjoy all the multiplayer goodness. Whichever method you use to play coop with this game, it has the potential to be a co-op juggernaut, so I am really looking forward to that part of it for future LAN parties.

This isn't the most beautiful game out there, nor is it ugly. It's graphics are polished and solidly in the middle as far as graphics go these days (check out the level 3 lightning tower - it's badass!). It has a great soundtrack and the sound effects are good and generally appropriate for what's happening on the battlefield. For ten bucks, I think I've received plenty of value for my money. I've spent much more money for much less gameplay.

I've already won the game and am going through it again, playing random maps most of the time now. Since I can only play through one or two maps at a time (that's an average of 1 1/2 hours of play time), it's slow going for me, but wonderful fun.
 
COG_Network at 01:16 PM on 10.29.2009
bapenguin says...
Looks good, I need to try it!
 



Total Comments: 4

CoG Network Members Click to comment:

Co-Opticast logo
Part of me wants to crop the second picture you took, and add text. Something simple, like "Oh geez. . ." It's got the perfect f
BORDERLANDS! Hopefully finish my first playthrough! I'm on "The Final Piece" but I'll probably do side quests as well.
Did they make a remake on Gameboy Advance or something? I remember the name.
Wolfhound review/discussion is now up!Get your Russian fantasy fix!
Re: 1 vs 100 11/21 12:00 am
Just learned they are also doing the live show on tuesdays, 9pm est.
 

Puleo Web Enterprises © 2009


Powered by LiquidWeb