Jason Love - Contributor

My earliest memories of gaming involve a Nintendo Entertainment System, a television that still used tubes, a family room, and my brother. Before we even had a game where two people could play together, I remember sitting and watching my brother play Super Mario Bros. Occasionally, he’d let me play a life or two, but that was all I needed to get hooked. Pretty soon, games like Blaster Master and Final Fantasy were finding their way onto my Christmas list alongside the Transformers and GI Joes. I used to play so much that my family nicknamed me “Nintendo Boy”, a moniker that occasionally still gets brought up today. From the Nintendo I moved on to playing PC games, thanks once again to my family. I was too young at the time to really understand them, but my mom used to play the “Zork” series and I’d sit next to her while she played trying to contribute and follow along as best as I could. Nowadays I mostly play Playstation and Nintendo DS games, although I still occasionally sneak in a PC game or two and a large portion of my co-op time comes from playing with friends.

Aside from gaming, I also enjoy watching movies, listening to music (anything but country), re-learning to play bass, and reading authors like Neal Stephenson, Neil Gaiman, China Miéville, and whatever good science fiction/fantasy novel comes my way. It is my hope that one day I might be able to switch jobs from government contractor to full-time games journalist or freelancer. A man can dream, a man can dream…

by Jason Love 0
Editorial
  • pc
  • couch
Nick and Dave share their thoughts on putting their co-op knowledge to work

Indie-Ana Co-Op and the SCHAR Post-Mortem

Many of the users on this site likely recognize Nick Puleo as our former managing editor/Co-Optimus founder. A few may also recognize him as one of the two gentlemen, the other being Dave Paul, behind Brain Shape Games. This month in Indie-Ana Co-Op, Nick and Dave give breakdown for us how they went about developing the co-op for SCHAR: Blue Shield...

by Jason Love 0
News
  • playstation 4
  • couch
Separate survival mode for two local players

Twin-Stick Zombie Shooter #killallzombies Gets Co-Op Mode

Last October, Beatshapers released a twin-stick zombie shooter, #killallzombies, with a bit of a twist. The game had Twitch streaming built into the game that also allowed spectators to affect the game through certain commands in chat, like healing a player or freezing them in place. Initially, the game was a single-player only affair but its has received a recent update that allows a second player to join in the slaughter in a special "Co-Op Mode." 

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