Jason Love - Contributor

My earliest memories of gaming involve a Nintendo Entertainment System, a television that still used tubes, a family room, and my brother. Before we even had a game where two people could play together, I remember sitting and watching my brother play Super Mario Bros. Occasionally, he’d let me play a life or two, but that was all I needed to get hooked. Pretty soon, games like Blaster Master and Final Fantasy were finding their way onto my Christmas list alongside the Transformers and GI Joes. I used to play so much that my family nicknamed me “Nintendo Boy”, a moniker that occasionally still gets brought up today. From the Nintendo I moved on to playing PC games, thanks once again to my family. I was too young at the time to really understand them, but my mom used to play the “Zork” series and I’d sit next to her while she played trying to contribute and follow along as best as I could. Nowadays I mostly play Playstation and Nintendo DS games, although I still occasionally sneak in a PC game or two and a large portion of my co-op time comes from playing with friends.

Aside from gaming, I also enjoy watching movies, listening to music (anything but country), re-learning to play bass, and reading authors like Neal Stephenson, Neil Gaiman, China Miéville, and whatever good science fiction/fantasy novel comes my way. It is my hope that one day I might be able to switch jobs from government contractor to full-time games journalist or freelancer. A man can dream, a man can dream…

by Jason Love 0
Editorial
  • pc
  • couch
Raymond Teo from Secret Base shares his thoughts on crafting co-op

Indie-Ana Co-Op and the Dev Stories - A Modern Arcade Experience

This month in Indie-Ana Co-Op, we hear from Devil's Dare developer Secret Base about how to balance a game for multiple players. Devil's Dare is a four player beat 'em up that takes may of its cues from the arcade games of yore. Raymond Teo, lead developer at Secret Base, takes us through his process of adjusting a game f...

by Jason Love 0
News
  • playstation 3
  • xbox 360
  • pc
  • playstation vita
  • wii
  • couch
No co-op for Mickey, though

Disney Interactive Titles now Available on Steam

Anyone who hopped on there PC this past weekend and fired up Steam was likely bombarded with the news that Disney Interactive games, including Epic Mickey 2: The Power of Two, have arrived. While there are a smattering of co-op offerings present, the really odd thing here is that, for some reason, the local co-op has been removed from Mickey's adventure.

by Jason Love 0
News
  • playstation 4
  • xbox one
  • online
A mod look/fusion overhaul (at last) and a new mission type

Warframe Receives Update 14.5 on Consoles

It's been quite a bit of time since I last stepped into my space ninja gear and took on the universe, but the latest update to Warframe for the PS4 and Xbox One versions has me thinking I may need to split my time between it and Destiny. I mean, just look at that screen! Apparently you get some kind of genetically engineered bat-dog?

by Jason Love 0
Editorial
  • pc
  • online
We speak with Yeti Trunk about their next co-op title

Indie-Ana Co-Op and the Wanderlust Adventures Interview

The last time we spoke with dev team Yeti Trunk, aka Matthew Griffin and Jason Gordy, was just prior to the release of their first PC game, Wanderlust: Rebirth. Since then, they've developer a couple of successful iOS apps and are hard at work on their next tile, Wanderlust Adventures. We had a moment to speak with Matthew and got some det...

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