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Mercenaries 2 Co-Op Review

Review System(s): XBox 360 Playstation 3
Loren "AgtFox" Halek Thursday 04th of September 2008 01:09 PM
 

Mercenaries 2: World in Flames, otherwise known as Mercs 2, is a fully enjoyable game whether you are playing it by yourself or with a friend in co-op.  It is unfortunate you can only play co-op over Xbox Live or the PlayStation Network and not locally, but the whole experience ends up being an awfully fun co-op situation.

 

Mercs 2 is set about two years after the events of the first game given the ages of the returning characters: the badass Swede Mattias Nilsson, American muscle Christopher Jacobs and the beautiful Chinese born English citizen Jennifer Miu.  Much like the last game each character has one ability that stands out:  Mattias recovers health quickly, Christopher can hold more ammo and Jennifer can fun fast.  This time around they are hired by Venezuelan businessman Ramon Solano to free a captured general named Carmona.  From there the story takes off with numerous twists and turns as you become a mercenary for hire.

 

This game is set up much the same as the original with a variety of factions to accept contracts from and your choice of being friendly or hostile toward them.  Each faction has targets they want you to hit to receive even more money and you have to be careful here not to take out targets from friendly factions (unless you want them to get angry).  A major new addition to the game are NPCs like the helicopter pilot, mechanic and jet pilot.  Each one has special abilities like picking up munitions, raining down air strikes or building special vehicles.   

Mercs 2 is all about destroying things to finish contracts to get money to buy bigger explosives to destroy things.  Add into this the ability to play through the whole experience in drop-in/drop-out co-op with a friend and the game becomes all that much more fun to play.   Co-Op is incredibly accessible.  In the menu there is an option to open your game to friends or to the world, and so either can join in through the friends list or the in game menus.  Of course you have the option to close that off; but why would you do that? 

Your character from single player and co-op is persistent, so you can bring him or her into any co-op game with all money, oil and weapons in hand or you can start a new character when joining.  Co-op makes many of the harder missions easier since you now have the ability to cover two points instead of having to do everything yourself.  The game doesn't appear to scale the number or difficulty of enemies in co-op, but it's still challenging enough.   All the cutscenes are viewable in the game while playing co-op unlike the recently released Too Human.  Vehicles are shareable with a driver, passenger and gunner; and a bonus ability is to bring up your PDA and navigate while your partner drives.


The only minus is that any ordinance that is bought in a co-op game goes to the hosting player, but you are still able to accumulate money. There's no weapon exchange or trading,  though you can pick up weapons that your co-op teammate drops.  Honestly the weapons and ammo are so readily available in the game while unloading destruction that there's no need to resort to trading between each other. 

 

Mercenaries 2: World in Flames is incredibly entertaining in co-op, both intentionally and unintentionally.  The open world of the game lends itself well to co-op play, and the missions, action and vehicles work well with a partner.  The unintentional entertainment factor comes from the goofy physics model and the difficult nature of actually dying.  Blowing shit up with your buddy nearby only to watch his body flop and toss across the land scape NEVER GETS OLD.  While the game isn't perfect or groundbreaking, it is fun - and that's really all that matters. 

 

The Co-Op Experience:  Play through an open world shooter with a buddy in drop-in/drop-out fashion.  Blowing stuff up with a buddy was never more fun.

Score:  4 out of 5

Co-Optimus Reviews ONLY the cooperative experience in a game. Our scores do not take the single player into account.






Tags: playstation 3 xbox 360 reviews mercenaries




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Reader Comments

txshurricane at 02:18 PM on 9.4.2008
Beautiful review! Well worded and objective. Extra kudos for using an image I hadn't seen before.This game has been fluttering on and off of my "want" list in light of recent mixed reviews. I think I may be inclined to pick up a copy at the end of the month now.
 
Mrxknown_JG at 03:53 PM on 9.4.2008
One thing I would add, I played Co-op last night. My friend and I realized that the weapons and cash I see from crates and bad guys are invisible to my friend and only I can pick them up.However, there are "clones" of the same items at the same locations that only my friend can see and I can't.This way, I can grab a RPG and don't have to worry about my friend wanting, because he has his own RPG item that only he can see and pick up.
 
txshurricane at 03:58 PM on 9.4.2008
That's very cool!AgtFox, I forgot to ask a question that's been bugging me: in another review, I read that two people playing co-op have to stay in fairly close proximity of one another. Is that true, and if so, how does it affect co-op play overall?GTA IV was perfect for exploring the entire world with friends, but the shooting mechanics ruined the experience for me. I'm hoping Mercs 2 fares better.
 
justabaldguy at 04:52 PM on 9.4.2008
Yes its true. You are "tethered" to your opponent and cannot exceed about 500 somethings (couldn't tell if it was feet or kilometers) away from them. The screen starts to get fuzzy and you'll get a message that you're too far from your partner. The only time this popped up for me was when JG jumped in a speed boat and started off for an oil rig while I was on shore with no boat. I don't think this will really ruin the experience, there's still PLENTY to do with that amount of space between you.
 
txshurricane at 04:54 PM on 9.4.2008
Thank you! That's one more bullet in the mag that's just about ready to blow 60 holes in my wallet...
 
AgtFox at 06:40 PM on 9.4.2008
I had heard of the proximity thing, but I had never tested it. Unfortunately I was sent the PS3 version and there aren't many people I know from here or Evil Avatar (where I put another review when embargo lifted Sunday) that have the PS3 version to play some deep co-op with. All of my experiences were with strangers and I stayed close to them since I had already beaten the game and I was going through past missions trying to help them.
 
Sazime at 04:57 AM on 9.5.2008
And now the Doctor of Funk's recommendation is getting harder and harder to resist...
 
TrackZero at 09:28 AM on 9.6.2008
This just got bumped to a rental for me (which is saying something).
 
milpool at 10:26 AM on 9.6.2008
The lack of local co-op is a deal breaker for me.
 
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