Lara Croft and the Temple of Osiris is on its way. The team behind the game has been releasing some short dev diary videos to cover the creation of a co-op powerhouse like this. The last one focused on scaling multiplayer up to support four players, and this one's all about the puzzles, baby!
One of the most interesting things about the puzzles in Lara Croft and the Temple of Osiris is that they change depending on how many players are in the game. An example from the video shows Lara manipulating a lens to direct a beam of light that destroys a pair of orbs. She's by herself then, but if you bring along some other players, there's a platform that needs to be lowered while someone guides the lens. That sort of dynamic construction should make scaling players a seamless experience.
A snippet from a boss fight is also shown, and the devs discuss how action sequences present a different sort of challenge than puzzle sections of the game. Players should be able to immediately understand what needs to be done to defeat each boss. The challenge is figuring out how to work together to pull that off. See? It's co-op, exactly how it should be!
Lara Croft and the Temple of Osiris is getting ready to release on December 9th for PS4, Xbox One and PC. It will support both local and online co-op for up to four players.