Claire Redfield, the star of Resident Evil: Revelations 2, has had a rough life. For one, she's spent most of it chasing after her deadbeat brother, who's too busy following his dream of murdering every zombie on God's green earth to take a minute and send her a text. In doing so, the poor lady's also built up enough PTSD to make even the most seasoned psychiatrist wish he'd listened to his parents and gotten that accounting degree. Nevertheless, Capcom just won't leave her be. In making her the lead of their upcoming game, they've made some updates to her character, possibly to reflect the number of times she's had to scream that she's not a zombie.
Check out the Dev Diary below for more details:
At around the two minute mark, Mr. Okabe notes that while Claire has been through quite the gauntlet, she's "never experienced anything like this." If the events in Raccoon City and beyond are considered child's play to the folks at Capcom, I shudder to think of what they've got planned for unluckiest member of TerraSave.
Resident Evil: Revelations 2 is slated for an episodic release beginning on February 17th, 2015 in North America and features 2 player campaign co-op. While one player leads Claire through her mysterious new surroundings, another will be taking command of her best friend and professional flashlight wielder, Moira Burton. Like Claire, she's had quite the rough life and at some point suffered a traumatic event which rendered her incapable of using firearms. It'll be neat to see how the co-op dynamic works with one player incapable of causing direct harm to enemies, but it leaves me with a burning question: can friendships be formed based on mutual despair?