Gunfire Games' Remnant: From the Ashes has been out for two days now, and initial reviews are quite favorable. In part that's due to the difficulty of the encounters in the game, which requires players to come up with some interesting ways of dealing with whatever gets thrown at them. The other part is tackling those encounters with friends (or strangers). A recent interview with Mike Maza, Principal Designer at Gunfire Games, sheds a little light on how the team approached co-op.
You can check out the full interview over on the Xbox Wire website, but here are some key points if you've been wondering what the co-op entails:
- Enemy numbers and their strength are increased based on the number of players in the game. Loot drops and rarity of loot drops are also increased
- Players can customize their characters to fit within a group dynamic
- Loot is shared among all players. If one person picks up a weapon, piece of armor, mod or trinket, consumable, or some Scrap (the in-game currency), all other players receive the same regardless of how far apart they are
- New worlds are generated for each playthrough (and can be generated any time the player wants), which also means new quests and different enemies. Multiple playthroughs will be required to see everything the game has to offer, which means lots of opportunities to experience something new with friends each time
Frankly, we're excited to get our hands on this game and hope to be able to share some impressions and a live stream of it soon.
Remnant: From the Ashes is available now on PC, PlayStation 4, and Xbox One. Three player online co-op is supported throughout.