• Online Co-Op: 3 Players
  • Couch Co-Op: 3 Players
  • LAN Co-Op: 3 Players
  • + Co-Op Campaign
  • + Combo Co-Op

Dungeonland Interview - More like Gauntlet, Less Like Diablo - Page 2



CO: How many character classes are there?

JF: Three Heroes and the Dungeon Master. Each has special skills and weapons.

CO: Are there playable female characters?

JF: In the initial release the Heroes are all male (as are the monsters). However... we have a playable character in development that is female. She will be introduced a little later down the line with some hilariously cool gameplay attached.

CO: What kind of loot can we expect in the game? Can any player use a drop or is it class specific?

JF: Weapons, powerups, various game-enhancing packs! Remember, the aim of Dungeonland is to beat the levels, arcade game style, and it's therefore not super-focused on "loot" the way Diablo or Torchlight is. Dungeonland is nothing like those games besides also being isometric action-based. It's a much more immediate and visceral experience.

CO: Any co-op synergy? (e.g. freezing an enemy then shattering them, root spells, buffs, team heals)

JF: Co-op synergy is a MUST to beat the game if you are playing on the difficulty it's meant to be played at! Even when you play solo, the other characters will be there to help out, controlled by the computer.

CO: Can the appearances of the playable characters be customized in any way?

JF: Both the appearances AND powers/weapons can be customized a great deal. The base character models stay the same but clothes, armor, colors, weapons and so on can all be tweaked. once the game is released we will be releasing regular updates that will let you customize even more.


Dungeonland is set to be released on the PC early next year.  There's a closed beta for the game launching next month and we've got 25 spots to giveaway.  To enter for your chance at one of these spots simply reply to this post.  Winners will be randomly selected and notified before the beta launches.